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BaseGameFeature::BaseGameFeatureUnit Class Reference

#include <basegamefeatureunit.h>

Detailed Description

The BaseGameFeatureUnit creates everything to allow load and run a game level.

Therefore it creates managers to allow creation and handling of entities, components and processors.

Inherits Game::FeatureUnit.

Protected Attributes

Ptr< Game::ManagerblueprintManager
Ptr< Game::ManagertimeManager
Core::CVarcl_debug_worlds
Protected Attributes inherited from Game::FeatureUnit
Util::Array< Ptr< Manager > > managers
bool active
Util::CommandLineArgs args
 cmdline args for configuration from cmdline

Private Member Functions

virtual __DeclareClass(BaseGameFeatureUnit) __DeclareSingleton(BaseGameFeatureUnit) public ~BaseGameFeatureUnit ()
 destructor
void OnAttach () override
 called upon attaching the feature unit
void OnActivate () override
 Called upon activation of feature unit.
void OnDeactivate () override
 Called upon deactivation of feature unit.
void OnEndFrame () override
 called at the end of the feature trigger cycle
void OnRenderDebug () override
 called when game debug visualization is on
void OnFrame () override
 called at the beginning of a frame

Additional Inherited Members

Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code
Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)

Constructor & Destructor Documentation

◆ ~BaseGameFeatureUnit()

BaseGameFeature::BaseGameFeatureUnit::~BaseGameFeatureUnit ( )
privatevirtual

destructor

Member Function Documentation

◆ OnActivate()

void BaseGameFeature::BaseGameFeatureUnit::OnActivate ( )
overrideprivatevirtual

Called upon activation of feature unit.

Reimplemented from Game::FeatureUnit.

◆ OnAttach()

void BaseGameFeature::BaseGameFeatureUnit::OnAttach ( )
overrideprivatevirtual

called upon attaching the feature unit

Reimplemented from Game::FeatureUnit.

◆ OnDeactivate()

void BaseGameFeature::BaseGameFeatureUnit::OnDeactivate ( )
overrideprivatevirtual

Called upon deactivation of feature unit.

Reimplemented from Game::FeatureUnit.

◆ OnEndFrame()

void BaseGameFeature::BaseGameFeatureUnit::OnEndFrame ( )
overrideprivatevirtual

called at the end of the feature trigger cycle

Reimplemented from Game::FeatureUnit.

◆ OnFrame()

void BaseGameFeature::BaseGameFeatureUnit::OnFrame ( )
overrideprivatevirtual

called at the beginning of a frame

Reimplemented from Game::FeatureUnit.

◆ OnRenderDebug()

void BaseGameFeature::BaseGameFeatureUnit::OnRenderDebug ( )
overrideprivatevirtual

called when game debug visualization is on

Reimplemented from Game::FeatureUnit.

Member Data Documentation

◆ blueprintManager

Ptr<Game::Manager> BaseGameFeature::BaseGameFeatureUnit::blueprintManager
protected

◆ cl_debug_worlds

Core::CVar* BaseGameFeature::BaseGameFeatureUnit::cl_debug_worlds
protected

◆ timeManager

Ptr<Game::Manager> BaseGameFeature::BaseGameFeatureUnit::timeManager
protected

The documentation for this class was generated from the following files: