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BaseGameFeature::BaseGameFeatureUnit Class Reference

#include <basegamefeatureunit.h>

Detailed Description

The BaseGameFeatureUnit creates everything to allow load and run a game level.

Therefore it creates managers to allow creation and handling of entities, properties and attributes.

Inherits Game::FeatureUnit.

Protected Attributes

Game::ManagerHandle blueprintManager
 
Game::ManagerHandle timeManager
 
Core::CVarcl_debug_worlds
 
- Protected Attributes inherited from Game::FeatureUnit
Util::ArrayAllocator< ManagerHandle, ManagerAPImanagers
 
Ids::IdGenerationPool managerPool
 
bool active
 
Util::CommandLineArgs args
 cmdline args for configuration from cmdline
 

Private Member Functions

virtual __DeclareClass(BaseGameFeatureUnit) __DeclareSingleton(BaseGameFeatureUnit) public ~BaseGameFeatureUnit ()
 destructor
 
void OnAttach () override
 called upon attaching the feature unit
 
void OnActivate () override
 Called upon activation of feature unit.
 
void OnDeactivate () override
 Called upon deactivation of feature unit.
 
void OnEndFrame () override
 called at the end of the feature trigger cycle
 
void OnRenderDebug () override
 called when game debug visualization is on
 
void OnFrame () override
 called at the beginning of a frame
 

Additional Inherited Members

- Public Member Functions inherited from Game::FeatureUnit
 FeatureUnit ()
 constructor
 
virtual ~FeatureUnit ()
 destructor
 
virtual void OnRemove ()
 called from GameServer::RemoveGameFeature()
 
bool IsActive () const
 return true if featureunit is currently active
 
virtual void OnLoad (World *world)
 called from within GameServer::Load()
 
virtual void OnStart (World *world)
 called from within GameServer::OnStart() after OnLoad
 
virtual void OnSave (World *world)
 called from within GameServer::Save()
 
virtual void OnBeforeLoad (World *world)
 called from within GameServer::NotifyBeforeLoad()
 
virtual void OnBeforeCleanup (World *world)
 called from within GameServer::NotifyBeforeCleanup()
 
virtual void OnStop (World *world)
 called from withing GameServer::Stop()
 
virtual void OnBeginFrame ()
 called on begin of frame
 
virtual void OnBeforeViews ()
 Called between beginning of frame and before the views are iterated.
 
virtual void OnDecay ()
 called after entities has been destroyed and before releasing their memory
 
virtual ManagerHandle AttachManager (ManagerAPI api)
 attach a manager to the feature unit
 
virtual void RemoveManager (ManagerHandle handle)
 remove a manager from the feature unit
 
void SetCmdLineArgs (const Util::CommandLineArgs &a)
 set command line args
 
const Util::CommandLineArgsGetCmdLineArgs () const
 get command line args
 
- Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
 
int GetRefCount () const
 get the current refcount
 
void AddRef ()
 increment refcount by one
 
void Release ()
 decrement refcount and destroy object if refcount is zero
 
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
 
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
 
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
 
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
 
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
 
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
 
const Util::StringGetClassName () const
 get the class name
 
Util::FourCC GetClassFourCC () const
 get the class FourCC code
 
- Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
 
- Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)
 

Constructor & Destructor Documentation

◆ ~BaseGameFeatureUnit()

BaseGameFeature::BaseGameFeatureUnit::~BaseGameFeatureUnit ( )
privatevirtual

destructor

Member Function Documentation

◆ OnActivate()

void BaseGameFeature::BaseGameFeatureUnit::OnActivate ( )
overrideprivatevirtual

Called upon activation of feature unit.

Reimplemented from Game::FeatureUnit.

◆ OnAttach()

void BaseGameFeature::BaseGameFeatureUnit::OnAttach ( )
overrideprivatevirtual

called upon attaching the feature unit

Reimplemented from Game::FeatureUnit.

◆ OnDeactivate()

void BaseGameFeature::BaseGameFeatureUnit::OnDeactivate ( )
overrideprivatevirtual

Called upon deactivation of feature unit.

Reimplemented from Game::FeatureUnit.

◆ OnEndFrame()

void BaseGameFeature::BaseGameFeatureUnit::OnEndFrame ( )
overrideprivatevirtual

called at the end of the feature trigger cycle

Reimplemented from Game::FeatureUnit.

◆ OnFrame()

void BaseGameFeature::BaseGameFeatureUnit::OnFrame ( )
overrideprivatevirtual

called at the beginning of a frame

Reimplemented from Game::FeatureUnit.

◆ OnRenderDebug()

void BaseGameFeature::BaseGameFeatureUnit::OnRenderDebug ( )
overrideprivatevirtual

called when game debug visualization is on

Reimplemented from Game::FeatureUnit.

Member Data Documentation

◆ blueprintManager

Game::ManagerHandle BaseGameFeature::BaseGameFeatureUnit::blueprintManager
protected

◆ cl_debug_worlds

Core::CVar* BaseGameFeature::BaseGameFeatureUnit::cl_debug_worlds
protected

◆ timeManager

Game::ManagerHandle BaseGameFeature::BaseGameFeatureUnit::timeManager
protected

The documentation for this class was generated from the following files: