Nebula
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#include <basegamefeatureunit.h>
The BaseGameFeatureUnit creates everything to allow load and run a game level.
Therefore it creates managers to allow creation and handling of entities, properties and attributes.
Inherits Game::FeatureUnit.
Protected Attributes | |
Ptr< Game::Manager > | blueprintManager |
Ptr< Game::Manager > | timeManager |
Core::CVar * | cl_debug_worlds |
Protected Attributes inherited from Game::FeatureUnit | |
Util::Array< Ptr< Manager > > | managers |
bool | active |
Util::CommandLineArgs | args |
cmdline args for configuration from cmdline | |
Private Member Functions | |
virtual __DeclareClass(BaseGameFeatureUnit) __DeclareSingleton(BaseGameFeatureUnit) public | ~BaseGameFeatureUnit () |
destructor | |
void | OnAttach () override |
called upon attaching the feature unit | |
void | OnActivate () override |
Called upon activation of feature unit. | |
void | OnDeactivate () override |
Called upon deactivation of feature unit. | |
void | OnEndFrame () override |
called at the end of the feature trigger cycle | |
void | OnRenderDebug () override |
called when game debug visualization is on | |
void | OnFrame () override |
called at the beginning of a frame | |
Additional Inherited Members | |
Public Member Functions inherited from Core::RefCounted | |
RefCounted () | |
constructor | |
int | GetRefCount () const |
get the current refcount | |
void | AddRef () |
increment refcount by one | |
void | Release () |
decrement refcount and destroy object if refcount is zero | |
bool | IsInstanceOf (const Rtti &rtti) const |
return true if this object is instance of given class | |
bool | IsInstanceOf (const Util::String &className) const |
return true if this object is instance of given class by string | |
bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
return true if this object is instance of given class by fourcc | |
bool | IsA (const Rtti &rtti) const |
return true if this object is instance of given class, or a derived class | |
bool | IsA (const Util::String &rttiName) const |
return true if this object is instance of given class, or a derived class, by string | |
bool | IsA (const Util::FourCC &rttiFourCC) const |
return true if this object is instance of given class, or a derived class, by fourcc | |
const Util::String & | GetClassName () const |
get the class name | |
Util::FourCC | GetClassFourCC () const |
get the class FourCC code | |
Static Public Member Functions inherited from Core::RefCounted | |
static void | DumpRefCountingLeaks () |
dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!) | |
Protected Member Functions inherited from Core::RefCounted | |
virtual | ~RefCounted () |
destructor (called when refcount reaches zero) | |
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privatevirtual |
destructor
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overrideprivatevirtual |
Called upon activation of feature unit.
Reimplemented from Game::FeatureUnit.
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overrideprivatevirtual |
called upon attaching the feature unit
Reimplemented from Game::FeatureUnit.
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overrideprivatevirtual |
Called upon deactivation of feature unit.
Reimplemented from Game::FeatureUnit.
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overrideprivatevirtual |
called at the end of the feature trigger cycle
Reimplemented from Game::FeatureUnit.
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overrideprivatevirtual |
called at the beginning of a frame
Reimplemented from Game::FeatureUnit.
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overrideprivatevirtual |
called when game debug visualization is on
Reimplemented from Game::FeatureUnit.
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protected |
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protected |
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protected |