Nebula
|
#include "basemultiplayerclient.h"
#include "basegamefeature/managers/timemanager.h"
#include "components/multiplayer.h"
#include "core/debug.h"
#include "GameNetworkingSockets/steam/steamnetworkingsockets.h"
#include "GameNetworkingSockets/steam/isteamnetworkingutils.h"
#include "game/api.h"
#include "game/world.h"
#include "multiplayer/client/clientprocessors.h"
#include "nflatbuffer/nebula_flat.h"
#include "nflatbuffer/flatbufferinterface.h"
#include "flat/addons/multiplayer/standardprotocol.h"
#include "multiplayer/multiplayerfeatureunit.h"
#include "net/socket/ipaddress.h"
#include "steam/steamnetworkingtypes.h"
Namespaces | |
namespace | Multiplayer |
Functions | |
static void | Multiplayer::SteamNetConnectionStatusChangedCallback (SteamNetConnectionStatusChangedCallback_t *info) |
Variables | |
static BaseMultiplayerClient * | Multiplayer::callbackInstance = nullptr |