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Nebula
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#include "basemultiplayerclient.h"#include "basegamefeature/managers/timemanager.h"#include "components/multiplayer.h"#include "core/debug.h"#include "GameNetworkingSockets/steam/steamnetworkingsockets.h"#include "GameNetworkingSockets/steam/isteamnetworkingutils.h"#include "game/api.h"#include "game/world.h"#include "multiplayer/client/clientprocessors.h"#include "nflatbuffer/nebula_flat.h"#include "nflatbuffer/flatbufferinterface.h"#include "flat/addons/multiplayer/standardprotocol.h"#include "multiplayer/multiplayerfeatureunit.h"#include "net/socket/ipaddress.h"#include "steam/steamnetworkingtypes.h"Namespaces | |
| namespace | Multiplayer |
Functions | |
| static void | Multiplayer::SteamNetConnectionStatusChangedCallback (SteamNetConnectionStatusChangedCallback_t *info) |
Variables | |
| static BaseMultiplayerClient * | Multiplayer::callbackInstance = nullptr |