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Animation::AnimEventServer Class Reference

#include <animeventserver.h>

Detailed Description

This is the server, which is triggered if a animation event is emitted.

Attach here some handlers to handle special animevents. Handler can be registered via RegisterAnimEventHandler and unregistered through UnregisterAnimEventHandler messages from the GraphicsProtocol!

Animeventhandler are specified by the category name they handle!

(C) 2009 Radon Labs GmbH (C) 2013-2018 Individual contributors, see AUTHORS file

Inherits Messaging::Handler.

Public Member Functions

 AnimEventServer ()
 constructor
virtual ~AnimEventServer ()
 destructor
void Open ()
 open the server
void Close ()
 close the server
bool IsOpen () const
 return true if open
void OnFrame (Timing::Time time)
 delegate to attached handler
void RegisterAnimEventHandler (const Ptr< AnimEventHandlerBase > &newHandler)
 attach an animeventhandler
void UnregisterAnimEventHandler (const Util::StringAtom &categoryName)
 detach an animeventhandler
void UnregisterAnimEventHandler (const Ptr< AnimEventHandlerBase > &handler)
 detach an animeventhandler
bool HandleAnimEvents (const Util::Array< Animation::AnimEventInfo > &eventz)
 delegate this event to a attached handler
virtual bool HandleMessage (const Ptr< Messaging::Message > &msg)
 handle a message, return true if handled
Public Member Functions inherited from Messaging::Handler
 Handler ()
 constructor
virtual ~Handler ()
 destructor
bool IsOpen () const
 return true if open
virtual void DoWork ()
 optional "per-frame" DoWork method for continuous handlers
Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Private Member Functions

 __DeclareClass (AnimEventServer)
 __DeclareSingleton (AnimEventServer)

Private Attributes

bool isOpen
Util::Dictionary< Util::StringAtom, Ptr< AnimEventHandlerBase > > animEventHandler

Additional Inherited Members

Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)
Protected Attributes inherited from Messaging::Handler
bool isOpen

Constructor & Destructor Documentation

◆ AnimEventServer()

Animation::AnimEventServer::AnimEventServer ( )

constructor

◆ ~AnimEventServer()

Animation::AnimEventServer::~AnimEventServer ( )
virtual

destructor

Member Function Documentation

◆ __DeclareClass()

Animation::AnimEventServer::__DeclareClass ( AnimEventServer )
private

◆ __DeclareSingleton()

Animation::AnimEventServer::__DeclareSingleton ( AnimEventServer )
private

◆ Close()

void Animation::AnimEventServer::Close ( )
virtual

close the server

Reimplemented from Messaging::Handler.

◆ HandleAnimEvents()

bool Animation::AnimEventServer::HandleAnimEvents ( const Util::Array< Animation::AnimEventInfo > & eventz)

delegate this event to a attached handler

◆ HandleMessage()

bool Animation::AnimEventServer::HandleMessage ( const Ptr< Messaging::Message > & msg)
virtual

handle a message, return true if handled

Reimplemented from Messaging::Handler.

◆ IsOpen()

bool Animation::AnimEventServer::IsOpen ( ) const
inline

return true if open

◆ OnFrame()

void Animation::AnimEventServer::OnFrame ( Timing::Time time)

delegate to attached handler

◆ Open()

void Animation::AnimEventServer::Open ( )
virtual

open the server

Reimplemented from Messaging::Handler.

◆ RegisterAnimEventHandler()

void Animation::AnimEventServer::RegisterAnimEventHandler ( const Ptr< AnimEventHandlerBase > & newHandler)

attach an animeventhandler

◆ UnregisterAnimEventHandler() [1/2]

void Animation::AnimEventServer::UnregisterAnimEventHandler ( const Ptr< AnimEventHandlerBase > & handler)

detach an animeventhandler

◆ UnregisterAnimEventHandler() [2/2]

void Animation::AnimEventServer::UnregisterAnimEventHandler ( const Util::StringAtom & categoryName)

detach an animeventhandler

Member Data Documentation

◆ animEventHandler

Util::Dictionary<Util::StringAtom, Ptr<AnimEventHandlerBase> > Animation::AnimEventServer::animEventHandler
private

◆ isOpen

bool Animation::AnimEventServer::isOpen
private

The documentation for this class was generated from the following files: