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Animation::PlayClipJob Class Reference

#include <playclipjob.h>

Detailed Description

An AnimJob which simply plays an animation clip.

(C) 2008 Radon Labs GmbH (C) 2013-2018 Individual contributors, see AUTHORS file

Inherits Animation::AnimJob.

Public Member Functions

 PlayClipJob ()
 constructor
 
virtual ~PlayClipJob ()
 destructor
 
void SetClipName (const Util::StringAtom &clipName)
 set the anim clip name to play
 
const Util::StringAtomGetClipName () const
 get the anim clip name
 
void SetLoopCount (float loopCount)
 set the loop count (overrides duration)
 
float GetLoopCount () const
 get the loop count
 
- Public Member Functions inherited from Animation::AnimJob
 AnimJob ()
 constructor
 
virtual ~AnimJob ()
 destructor
 
void SetName (const Util::StringAtom &id)
 set human readable name (only used for debugging)
 
const Util::StringAtomGetName () const
 get human readable name (only used for debugging)
 
bool IsAttachedToSequencer () const
 return true if the job is currently attached to a sequencer
 
bool IsActive (Timing::Tick time) const
 return true if the job has currently playing (EvalTime within start/end time)
 
bool IsPending (Timing::Tick time) const
 return true if the job has been queued for playback but has not started yet
 
bool IsStoppingOrExpired (Timing::Tick time) const
 return true if anim job is stopping or expired
 
bool IsExpired (Timing::Tick time) const
 return true when the job has expired
 
bool IsPaused () const
 returns true if the clip is playing, but has been paused
 
void SetTrackIndex (IndexT trackIndex)
 set track index, defines blend priority and relationship to other jobs on same track
 
IndexT GetTrackIndex () const
 get track index
 
void SetEnqueueMode (AnimJobEnqueueMode::Code enqueueMode)
 set the enqueue behaviour of the new job (default is intercept)
 
AnimJobEnqueueMode::Code GetEnqueueMode () const
 get the enqueue behaviour of the new job
 
void SetExclusiveTag (IndexT id)
 exclusive tag (for AnimJobEnqueueMode::IgnoreIfSameExclTagActive)
 
IndexT GetExclusiveTag () const
 exclusive flag set?
 
void SetStartTime (Timing::Tick time)
 set the start time of the anim job (relative to base time)
 
Timing::Tick GetStartTime () const
 get the start time of the anim job (relative to base time)
 
void SetDuration (Timing::Tick time)
 set the duration of the anim job (0 == infinite)
 
Timing::Tick GetDuration () const
 get the duration of the anim job
 
bool IsInfinite () const
 return true if the anim job is infinite
 
void SetFadeInTime (Timing::Tick fadeInTime)
 set the fade-in time of the anim job
 
Timing::Tick GetFadeInTime () const
 get the fade-in time of the anim job
 
void SetFadeOutTime (Timing::Tick fadeOutTime)
 set the fade-out time of the anim job
 
Timing::Tick GetFadeOutTime () const
 get the fade-out time of the anim job
 
void SetTime (Timing::Tick time)
 jump to a specific time in the job
 
Timing::Tick GetTime () const
 get current time of anim job
 
void SetTimeFactor (float timeFactor)
 set time factor
 
float GetTimeFactor () const
 get time factor
 
void SetTimeOffset (Timing::Tick timeOffset)
 set sample time offset (if sampling should not start at the beginning)
 
Timing::Tick GetTimeOffset () const
 get sample time offset
 
void SetBlendWeight (float w)
 set blend weight of the anim job (default is 1.0)
 
float GetBlendWeight () const
 get blend weight of the anim job
 
void SetMask (const Characters::CharacterJointMask *mask)
 set joint mask
 
const Characters::CharacterJointMask * GetMask () const
 get joint mask
 
Timing::Tick GetAbsoluteStartTime () const
 get the absolute start time (BaseTime + StartTime)
 
Timing::Tick GetAbsoluteEndTime () const
 get the absolute end time (BaseTime + StartTime + Duration)
 
Timing::Tick GetAbsoluteStopTime () const
 get the absolute, computed end time ((BaseTime + StartTime + Duration) - FadeOutTime)
 
- Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
 
int GetRefCount () const
 get the current refcount
 
void AddRef ()
 increment refcount by one
 
void Release ()
 decrement refcount and destroy object if refcount is zero
 
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
 
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
 
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
 
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
 
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
 
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
 
const Util::StringGetClassName () const
 get the class name
 
Util::FourCC GetClassFourCC () const
 get the class FourCC code
 

Private Member Functions

 __DeclareClass (PlayClipJob)
 
virtual void OnAttachedToSequencer (const AnimSequencer &animSequencer)
 called when attached to anim sequencer
 
virtual Ptr< Jobs::Job > CreateEvaluationJob (Timing::Tick time, const Ptr< CoreAnimation::AnimSampleBuffer > &mixIn, const Ptr< CoreAnimation::AnimSampleBuffer > &result)
 create evaluation job for asynchronous evaluation
 
virtual Util::Array< AnimEventInfoEmitAnimEvents (Timing::Tick startTime, Timing::Tick endTime, const Util::String &optionalCatgeory)
 emit anim events inside given time range
 

Private Attributes

Util::StringAtom clipName
 
IndexT clipIndex
 
float loopCount
 
bool firstAnimEventCheck
 

Additional Inherited Members

- Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
 
- Protected Member Functions inherited from Animation::AnimJob
void SetBaseTime (Timing::Tick time)
 set the base time of the anim job (set by sequencer when job is attached)
 
Timing::Tick GetBaseTime () const
 get the base time of the anim job
 
virtual void OnRemoveFromSequencer ()
 called when removed from sequencer
 
float ComputeBlendWeight (Timing::Tick relEvalTime) const
 compute current blend weight, this should take fade-in into account
 
void FixFadeTimes ()
 fix fade-in/fade-out times if the sum is bigger then the play duration
 
virtual void UpdateTimes (Timing::Tick time)
 compute sample time for next evaluation, always done, also if character isn't visible and no evaluation takes place
 
virtual void Stop (Timing::Tick time)
 stop the anim job at the given time
 
virtual void Pause (bool pause)
 pause the anim job at the given time
 
- Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)
 
- Protected Attributes inherited from Animation::AnimJob
const AnimSequenceranimSequencer
 
const Characters::CharacterJointMask * mask
 
Util::StringAtom name
 
AnimJobEnqueueMode::Code enqueueMode
 
IndexT trackIndex
 
IndexT exclusiveTag
 
Timing::Tick baseTime
 
Timing::Tick startTime
 
Timing::Tick duration
 
Timing::Tick fadeInTime
 
Timing::Tick fadeOutTime
 
Timing::Tick curRelEvalTime
 
Timing::Tick lastRelEvalTime
 
Timing::Tick curSampleTime
 
Timing::Tick lastSampleTime
 
Timing::Tick timeOffset
 
float timeFactor
 
float blendWeight
 
bool isPaused
 

Constructor & Destructor Documentation

◆ PlayClipJob()

Animation::PlayClipJob::PlayClipJob ( )

constructor

◆ ~PlayClipJob()

Animation::PlayClipJob::~PlayClipJob ( )
virtual

destructor

Member Function Documentation

◆ __DeclareClass()

Animation::PlayClipJob::__DeclareClass ( PlayClipJob )
private

◆ CreateEvaluationJob()

Ptr< Job > Animation::PlayClipJob::CreateEvaluationJob ( Timing::Tick time,
const Ptr< CoreAnimation::AnimSampleBuffer > & mixIn,
const Ptr< CoreAnimation::AnimSampleBuffer > & result )
privatevirtual

create evaluation job for asynchronous evaluation

Reimplemented from Animation::AnimJob.

◆ EmitAnimEvents()

Util::Array< AnimEventInfo > Animation::PlayClipJob::EmitAnimEvents ( Timing::Tick startTimeEvents,
Timing::Tick endTimeEvents,
const Util::String & optionalCatgeory )
privatevirtual

emit anim events inside given time range

Collects animevents active in time range and fills animevent info array.

FIXME FIXME FIXME THIS LOOKS WAY TOO COMPLEX!

Reimplemented from Animation::AnimJob.

◆ GetClipName()

const Util::StringAtom & Animation::PlayClipJob::GetClipName ( ) const
inline

get the anim clip name

◆ GetLoopCount()

float Animation::PlayClipJob::GetLoopCount ( ) const
inline

get the loop count

◆ OnAttachedToSequencer()

void Animation::PlayClipJob::OnAttachedToSequencer ( const AnimSequencer & animSequencer)
privatevirtual

called when attached to anim sequencer

Reimplemented from Animation::AnimJob.

◆ SetClipName()

void Animation::PlayClipJob::SetClipName ( const Util::StringAtom & clipName)
inline

set the anim clip name to play

◆ SetLoopCount()

void Animation::PlayClipJob::SetLoopCount ( float loopCount)
inline

set the loop count (overrides duration)

Member Data Documentation

◆ clipIndex

IndexT Animation::PlayClipJob::clipIndex
private

◆ clipName

Util::StringAtom Animation::PlayClipJob::clipName
private

◆ firstAnimEventCheck

bool Animation::PlayClipJob::firstAnimEventCheck
private

◆ loopCount

float Animation::PlayClipJob::loopCount
private

The documentation for this class was generated from the following files: