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Animation::PlayClipJob Class Reference

#include <playclipjob.h>

Detailed Description

An AnimJob which simply plays an animation clip.

(C) 2008 Radon Labs GmbH (C) 2013-2018 Individual contributors, see AUTHORS file

Inherits Animation::AnimJob.

Public Member Functions

 PlayClipJob ()
 constructor
virtual ~PlayClipJob ()
 destructor
void SetClipName (const Util::StringAtom &clipName)
 set the anim clip name to play
const Util::StringAtomGetClipName () const
 get the anim clip name
void SetLoopCount (float loopCount)
 set the loop count (overrides duration)
float GetLoopCount () const
 get the loop count
Public Member Functions inherited from Animation::AnimJob
 AnimJob ()
 constructor
virtual ~AnimJob ()
 destructor
void SetName (const Util::StringAtom &id)
 set human readable name (only used for debugging)
const Util::StringAtomGetName () const
 get human readable name (only used for debugging)
bool IsAttachedToSequencer () const
 return true if the job is currently attached to a sequencer
bool IsActive (Timing::Tick time) const
 return true if the job has currently playing (EvalTime within start/end time)
bool IsPending (Timing::Tick time) const
 return true if the job has been queued for playback but has not started yet
bool IsStoppingOrExpired (Timing::Tick time) const
 return true if anim job is stopping or expired
bool IsExpired (Timing::Tick time) const
 return true when the job has expired
bool IsPaused () const
 returns true if the clip is playing, but has been paused
void SetTrackIndex (IndexT trackIndex)
 set track index, defines blend priority and relationship to other jobs on same track
IndexT GetTrackIndex () const
 get track index
void SetEnqueueMode (AnimJobEnqueueMode::Code enqueueMode)
 set the enqueue behaviour of the new job (default is intercept)
AnimJobEnqueueMode::Code GetEnqueueMode () const
 get the enqueue behaviour of the new job
void SetExclusiveTag (IndexT id)
 exclusive tag (for AnimJobEnqueueMode::IgnoreIfSameExclTagActive)
IndexT GetExclusiveTag () const
 exclusive flag set?
void SetStartTime (Timing::Tick time)
 set the start time of the anim job (relative to base time)
Timing::Tick GetStartTime () const
 get the start time of the anim job (relative to base time)
void SetDuration (Timing::Tick time)
 set the duration of the anim job (0 == infinite)
Timing::Tick GetDuration () const
 get the duration of the anim job
bool IsInfinite () const
 return true if the anim job is infinite
void SetFadeInTime (Timing::Tick fadeInTime)
 set the fade-in time of the anim job
Timing::Tick GetFadeInTime () const
 get the fade-in time of the anim job
void SetFadeOutTime (Timing::Tick fadeOutTime)
 set the fade-out time of the anim job
Timing::Tick GetFadeOutTime () const
 get the fade-out time of the anim job
void SetTime (Timing::Tick time)
 jump to a specific time in the job
Timing::Tick GetTime () const
 get current time of anim job
void SetTimeFactor (float timeFactor)
 set time factor
float GetTimeFactor () const
 get time factor
void SetTimeOffset (Timing::Tick timeOffset)
 set sample time offset (if sampling should not start at the beginning)
Timing::Tick GetTimeOffset () const
 get sample time offset
void SetBlendWeight (float w)
 set blend weight of the anim job (default is 1.0)
float GetBlendWeight () const
 get blend weight of the anim job
void SetMask (const Characters::CharacterJointMask *mask)
 set joint mask
const Characters::CharacterJointMask * GetMask () const
 get joint mask
Timing::Tick GetAbsoluteStartTime () const
 get the absolute start time (BaseTime + StartTime)
Timing::Tick GetAbsoluteEndTime () const
 get the absolute end time (BaseTime + StartTime + Duration)
Timing::Tick GetAbsoluteStopTime () const
 get the absolute, computed end time ((BaseTime + StartTime + Duration) - FadeOutTime)
Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code

Private Member Functions

 __DeclareClass (PlayClipJob)
virtual void OnAttachedToSequencer (const AnimSequencer &animSequencer)
 called when attached to anim sequencer
virtual Ptr< Jobs::Job > CreateEvaluationJob (Timing::Tick time, const Ptr< CoreAnimation::AnimSampleBuffer > &mixIn, const Ptr< CoreAnimation::AnimSampleBuffer > &result)
 create evaluation job for asynchronous evaluation
virtual Util::Array< AnimEventInfoEmitAnimEvents (Timing::Tick startTime, Timing::Tick endTime, const Util::String &optionalCatgeory)
 emit anim events inside given time range

Private Attributes

Util::StringAtom clipName
IndexT clipIndex
float loopCount
bool firstAnimEventCheck

Additional Inherited Members

Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Member Functions inherited from Animation::AnimJob
void SetBaseTime (Timing::Tick time)
 set the base time of the anim job (set by sequencer when job is attached)
Timing::Tick GetBaseTime () const
 get the base time of the anim job
virtual void OnRemoveFromSequencer ()
 called when removed from sequencer
float ComputeBlendWeight (Timing::Tick relEvalTime) const
 compute current blend weight, this should take fade-in into account
void FixFadeTimes ()
 fix fade-in/fade-out times if the sum is bigger then the play duration
virtual void UpdateTimes (Timing::Tick time)
 compute sample time for next evaluation, always done, also if character isn't visible and no evaluation takes place
virtual void Stop (Timing::Tick time)
 stop the anim job at the given time
virtual void Pause (bool pause)
 pause the anim job at the given time
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)
Protected Attributes inherited from Animation::AnimJob
const AnimSequenceranimSequencer
const Characters::CharacterJointMask * mask
Util::StringAtom name
AnimJobEnqueueMode::Code enqueueMode
IndexT trackIndex
IndexT exclusiveTag
Timing::Tick baseTime
Timing::Tick startTime
Timing::Tick duration
Timing::Tick fadeInTime
Timing::Tick fadeOutTime
Timing::Tick curRelEvalTime
Timing::Tick lastRelEvalTime
Timing::Tick curSampleTime
Timing::Tick lastSampleTime
Timing::Tick timeOffset
float timeFactor
float blendWeight
bool isPaused

Constructor & Destructor Documentation

◆ PlayClipJob()

Animation::PlayClipJob::PlayClipJob ( )

constructor

◆ ~PlayClipJob()

Animation::PlayClipJob::~PlayClipJob ( )
virtual

destructor

Member Function Documentation

◆ __DeclareClass()

Animation::PlayClipJob::__DeclareClass ( PlayClipJob )
private

◆ CreateEvaluationJob()

Ptr< Job > Animation::PlayClipJob::CreateEvaluationJob ( Timing::Tick time,
const Ptr< CoreAnimation::AnimSampleBuffer > & mixIn,
const Ptr< CoreAnimation::AnimSampleBuffer > & result )
privatevirtual

create evaluation job for asynchronous evaluation

Reimplemented from Animation::AnimJob.

◆ EmitAnimEvents()

Util::Array< AnimEventInfo > Animation::PlayClipJob::EmitAnimEvents ( Timing::Tick startTimeEvents,
Timing::Tick endTimeEvents,
const Util::String & optionalCatgeory )
privatevirtual

emit anim events inside given time range

Collects animevents active in time range and fills animevent info array.

FIXME FIXME FIXME THIS LOOKS WAY TOO COMPLEX!

Reimplemented from Animation::AnimJob.

◆ GetClipName()

const Util::StringAtom & Animation::PlayClipJob::GetClipName ( ) const
inline

get the anim clip name

◆ GetLoopCount()

float Animation::PlayClipJob::GetLoopCount ( ) const
inline

get the loop count

◆ OnAttachedToSequencer()

void Animation::PlayClipJob::OnAttachedToSequencer ( const AnimSequencer & animSequencer)
privatevirtual

called when attached to anim sequencer

Reimplemented from Animation::AnimJob.

◆ SetClipName()

void Animation::PlayClipJob::SetClipName ( const Util::StringAtom & clipName)
inline

set the anim clip name to play

◆ SetLoopCount()

void Animation::PlayClipJob::SetLoopCount ( float loopCount)
inline

set the loop count (overrides duration)

Member Data Documentation

◆ clipIndex

IndexT Animation::PlayClipJob::clipIndex
private

◆ clipName

Util::StringAtom Animation::PlayClipJob::clipName
private

◆ firstAnimEventCheck

bool Animation::PlayClipJob::firstAnimEventCheck
private

◆ loopCount

float Animation::PlayClipJob::loopCount
private

The documentation for this class was generated from the following files: