#include <timemanager.h>
Singleton object which manages all Game::TimeSource objects.
Inherits Game::Manager.
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| | RefCounted () |
| | constructor
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| int | GetRefCount () const |
| | get the current refcount
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| void | AddRef () |
| | increment refcount by one
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| void | Release () |
| | decrement refcount and destroy object if refcount is zero
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| bool | IsInstanceOf (const Rtti &rtti) const |
| | return true if this object is instance of given class
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| bool | IsInstanceOf (const Util::String &className) const |
| | return true if this object is instance of given class by string
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| bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| | return true if this object is instance of given class by fourcc
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| bool | IsA (const Rtti &rtti) const |
| | return true if this object is instance of given class, or a derived class
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| bool | IsA (const Util::String &rttiName) const |
| | return true if this object is instance of given class, or a derived class, by string
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| bool | IsA (const Util::FourCC &rttiFourCC) const |
| | return true if this object is instance of given class, or a derived class, by fourcc
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| const Util::String & | GetClassName () const |
| | get the class name
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| Util::FourCC | GetClassFourCC () const |
| | get the class FourCC code
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| static void | DumpRefCountingLeaks () |
| | dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
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| virtual | ~RefCounted () |
| | destructor (called when refcount reaches zero)
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◆ ~TimeManager()
| Game::TimeManager::~TimeManager |
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| ) |
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privatevirtual |
◆ OnActivate()
| void Game::TimeManager::OnActivate |
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| ) |
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overrideprivatevirtual |
◆ OnBeginFrame()
| void Game::TimeManager::OnBeginFrame |
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| ) |
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overrideprivatevirtual |
called before frame by the feature
Reimplemented from Game::Manager.
◆ OnDeactivate()
| void Game::TimeManager::OnDeactivate |
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overrideprivatevirtual |
called when removed from game server
Reimplemented from Game::Manager.
The documentation for this class was generated from the following files:
- /github/workspace/code/application/basegamefeature/managers/timemanager.h
- /github/workspace/code/application/basegamefeature/managers/timemanager.cc