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Game::TimeManager Class Reference

#include <timemanager.h>

Detailed Description

Singleton object which manages all Game::TimeSource objects.

Inherits Game::Manager.

Private Member Functions

virtual __DeclareClass(TimeManager) __DeclareSingleton(TimeManager) public ~TimeManager ()
void OnActivate () override
void OnDeactivate () override
 called when removed from game server
void OnBeginFrame () override
 called before frame by the feature

Additional Inherited Members

Public Member Functions inherited from Core::RefCounted
 RefCounted ()
 constructor
int GetRefCount () const
 get the current refcount
void AddRef ()
 increment refcount by one
void Release ()
 decrement refcount and destroy object if refcount is zero
bool IsInstanceOf (const Rtti &rtti) const
 return true if this object is instance of given class
bool IsInstanceOf (const Util::String &className) const
 return true if this object is instance of given class by string
bool IsInstanceOf (const Util::FourCC &classFourCC) const
 return true if this object is instance of given class by fourcc
bool IsA (const Rtti &rtti) const
 return true if this object is instance of given class, or a derived class
bool IsA (const Util::String &rttiName) const
 return true if this object is instance of given class, or a derived class, by string
bool IsA (const Util::FourCC &rttiFourCC) const
 return true if this object is instance of given class, or a derived class, by fourcc
const Util::StringGetClassName () const
 get the class name
Util::FourCC GetClassFourCC () const
 get the class FourCC code
Static Public Member Functions inherited from Core::RefCounted
static void DumpRefCountingLeaks ()
 dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
Protected Member Functions inherited from Core::RefCounted
virtual ~RefCounted ()
 destructor (called when refcount reaches zero)

Constructor & Destructor Documentation

◆ ~TimeManager()

Game::TimeManager::~TimeManager ( )
privatevirtual

Member Function Documentation

◆ OnActivate()

void Game::TimeManager::OnActivate ( )
overrideprivatevirtual

Reimplemented from Game::Manager.

◆ OnBeginFrame()

void Game::TimeManager::OnBeginFrame ( )
overrideprivatevirtual

called before frame by the feature

Reimplemented from Game::Manager.

◆ OnDeactivate()

void Game::TimeManager::OnDeactivate ( )
overrideprivatevirtual

called when removed from game server

Reimplemented from Game::Manager.


The documentation for this class was generated from the following files:
  • /github/workspace/code/application/basegamefeature/managers/timemanager.h
  • /github/workspace/code/application/basegamefeature/managers/timemanager.cc