Nebula
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Classes | |
struct | Game::TimeManager::TimeSourceState |
This struct needs to be structured exactly like the TimeSource struct, just with different qualifiers. More... | |
struct | Game::TimeManager::State |
timemanager singleton state More... | |
Namespaces | |
namespace | Game |
namespace | Game::TimeManager |
Singleton object which manages the current game time. | |
Functions | |
void | Game::TimeManager::Destroy () |
Destroy the singleton. | |
void | Game::TimeManager::OnActivate () |
called after create | |
void | Game::TimeManager::OnBeginFrame () |
called at beginning of each frame | |
Variables | |
static State * | Game::TimeManager::state = nullptr |