Nebula
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timemanager.cc File Reference
#include "timemanager.h"
#include "timing/time.h"
#include "framesync/framesynctimer.h"

Classes

struct  Game::TimeManager::TimeSourceState
 This struct needs to be structured exactly like the TimeSource struct, just with different qualifiers. More...
 
struct  Game::TimeManager::State
 timemanager singleton state More...
 

Namespaces

namespace  Game
 
namespace  Game::TimeManager
 Singleton object which manages the current game time.
 

Functions

void Game::TimeManager::Destroy ()
 Destroy the singleton.
 
void Game::TimeManager::OnActivate ()
 called after create
 
void Game::TimeManager::OnBeginFrame ()
 called at beginning of each frame
 

Variables

static StateGame::TimeManager::state = nullptr