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Nebula
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#include "application/stdneb.h"#include "graphicsmanager.h"#include "graphics/graphicsentity.h"#include "graphics/graphicsserver.h"#include "models/modelcontext.h"#include "visibility/visibilitycontext.h"#include "raytracing/raytracingcontext.h"#include "characters/charactercontext.h"#include "game/gameserver.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"#include "basegamefeature/components/scale.h"#include "io/jsonreader.h"#include "io/jsonwriter.h"#include "lighting/lightcontext.h"#include "game/componentinspection.h"#include "decals/decalcontext.h"#include "gi/ddgicontext.h"#include "terrain/terraincontext.h"Namespaces | |
| namespace | GraphicsFeature |
| void Game::ComponentDrawFuncT< GraphicsFeature::AreaLightShape > | ( | Game::Entity | , |
| Game::ComponentId | component, | ||
| void * | data, | ||
| bool * | commit ) |
| void IO::JsonReader::Get< Graphics::GraphicsEntityId > | ( | Graphics::GraphicsEntityId & | ret, |
| char const * | attr ) |
| void IO::JsonWriter::Add< Graphics::GraphicsEntityId > | ( | Graphics::GraphicsEntityId const & | id, |
| Util::String const & | val ) |