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| GraphicsFeature::__ImplementClass (GraphicsFeature::GraphicsManager, 'GrMa', Game::Manager) |
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void | GraphicsFeature::RegisterModelEntity (Graphics::GraphicsEntityId const gid, Resources::ResourceName const res, Resources::ResourceName const anim, Resources::ResourceName const skeleton, bool const raytracing, Math::mat4 const &t) |
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void | GraphicsFeature::DeregisterModelEntity (Model const *model) |
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void | GraphicsFeature::DeregisterLight (Graphics::GraphicsEntityId gfxId) |
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void | GraphicsFeature::DeregisterDecal (Graphics::GraphicsEntityId gfxId) |
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void | GraphicsFeature::DeregisterDDGIVolume (Graphics::GraphicsEntityId gfxId) |
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template<> |
void | IO::JsonReader::Get< Graphics::GraphicsEntityId > (Graphics::GraphicsEntityId &ret, char const *attr) |
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template<> |
void | IO::JsonWriter::Add< Graphics::GraphicsEntityId > (Graphics::GraphicsEntityId const &id, Util::String const &val) |
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template<> |
void | Game::ComponentDrawFuncT< GraphicsFeature::AreaLightShape > (Game::Entity, Game::ComponentId component, void *data, bool *commit) |
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