#include <physicsmanager.h>
- Copyright
- (C) 2020 Individual contributors, see AUTHORS file
Inherits Game::Manager.
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| RefCounted () |
| constructor
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int | GetRefCount () const |
| get the current refcount
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void | AddRef () |
| increment refcount by one
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void | Release () |
| decrement refcount and destroy object if refcount is zero
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bool | IsInstanceOf (const Rtti &rtti) const |
| return true if this object is instance of given class
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bool | IsInstanceOf (const Util::String &className) const |
| return true if this object is instance of given class by string
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bool | IsInstanceOf (const Util::FourCC &classFourCC) const |
| return true if this object is instance of given class by fourcc
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bool | IsA (const Rtti &rtti) const |
| return true if this object is instance of given class, or a derived class
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bool | IsA (const Util::String &rttiName) const |
| return true if this object is instance of given class, or a derived class, by string
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bool | IsA (const Util::FourCC &rttiFourCC) const |
| return true if this object is instance of given class, or a derived class, by fourcc
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const Util::String & | GetClassName () const |
| get the class name
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Util::FourCC | GetClassFourCC () const |
| get the class FourCC code
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static void | DumpRefCountingLeaks () |
| dump refcounting leaks, call at end of application (NEBULA_DEBUG builds only!)
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virtual | ~RefCounted () |
| destructor (called when refcount reaches zero)
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◆ ~PhysicsManager()
PhysicsFeature::PhysicsManager::~PhysicsManager |
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privatevirtual |
◆ InitPhysicsActor()
void PhysicsFeature::PhysicsManager::InitPhysicsActor |
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Game::World * | world, |
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Game::Entity | entity, |
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PhysicsFeature::PhysicsActor * | actor ) |
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staticprivate |
◆ InitPollTransformProcessor()
void PhysicsFeature::PhysicsManager::InitPollTransformProcessor |
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private |
◆ OnActivate()
void PhysicsFeature::PhysicsManager::OnActivate |
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overrideprivatevirtual |
◆ OnCleanup()
void PhysicsFeature::PhysicsManager::OnCleanup |
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Game::World * | | ) |
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overrideprivatevirtual |
called before unloading game state
Reimplemented from Game::Manager.
◆ OnDeactivate()
void PhysicsFeature::PhysicsManager::OnDeactivate |
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overrideprivatevirtual |
called when removed from game server
Reimplemented from Game::Manager.
◆ OnDecay()
void PhysicsFeature::PhysicsManager::OnDecay |
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overrideprivatevirtual |
called before cleaning up managed properties decay buffers
Reimplemented from Game::Manager.
The documentation for this class was generated from the following files: