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Nebula
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#include "application/stdneb.h"#include "physicsmanager.h"#include "game/gameserver.h"#include "physics/charactercontext.h"#include "physicsinterface.h"#include "physics/actorcontext.h"#include "resources/resourceserver.h"#include "components/physicsfeature.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"#include "basegamefeature/components/scale.h"#include "basegamefeature/components/velocity.h"Namespaces | |
| namespace | PhysicsFeature |
Functions | |
| PhysicsFeature::__ImplementClass (PhysicsFeature::PhysicsManager, 'PhMa', Game::Manager) | |
| PhysicsFeature::__ImplementSingleton (PhysicsManager) PhysicsManager | |
| void | PhysicsFeature::PollRigidbodyTransforms (Game::World *world, Game::Position &position, Game::Orientation &orientation, PhysicsFeature::PhysicsActor const &actor) |
| void | PhysicsFeature::PassKinematicTransforms (Game::World *world, Game::Position const &position, Game::Orientation const &orientation, PhysicsFeature::PhysicsActor &actor, PhysicsFeature::IsKinematic) |