Nebula
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#include "application/stdneb.h"
#include "physicsmanager.h"
#include "game/gameserver.h"
#include "physicsinterface.h"
#include "physics/actorcontext.h"
#include "resources/resourceserver.h"
#include "components/physicsfeature.h"
#include "graphicsfeature/graphicsfeatureunit.h"
#include "basegamefeature/components/basegamefeature.h"
#include "basegamefeature/components/position.h"
#include "basegamefeature/components/orientation.h"
#include "basegamefeature/components/scale.h"
#include "basegamefeature/components/velocity.h"
#include "graphicsfeature/components/model.h"
Namespaces | |
namespace | PhysicsFeature |
Functions | |
PhysicsFeature::__ImplementClass (PhysicsFeature::PhysicsManager, 'PhMa', Game::Manager) | |
PhysicsFeature::__ImplementSingleton (PhysicsManager) PhysicsManager | |
void | PhysicsFeature::PollRigidbodyTransforms (Game::World *world, Game::Position &position, Game::Orientation &orientation, PhysicsFeature::PhysicsActor const &actor) |
void | PhysicsFeature::PassKinematicTransforms (Game::World *world, Game::Position const &position, Game::Orientation const &orientation, PhysicsFeature::PhysicsActor &actor, PhysicsFeature::IsKinematic) |