29 bool checkResourceState =
true);
Nebula's smart pointer class which manages the life time of RefCounted objects.
Definition ptr.h:38
Helper class to find specific nodes and nodeinstances inside a graphicsentity.
Definition nodelookuputil.h:24
static Util::Array< Util::String > RecursiveGetNodeNames(const Ptr< Models::ModelNode > &modelNode, const Util::FourCC &fourcc)
static Util::String currentNodeLayer
Definition nodelookuputil.h:34
static Models::ShaderStateNode::Instance * LookupStateNodeInstance(const GraphicsEntityId &entity, const Util::String &nodeName, bool checkResourceState=true)
find state node instance
Nebula's dynamic array class.
Definition array.h:60
A four-character-code is a quasi-human-readable 32-bit-id.
Definition fourcc.h:19
Helpers to create geometry.
Definition drawfullscreenquad.cc:10
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition graphicsentity.h:16
Nebula's universal string class.
Definition string.h:50