Nebula
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#include "stdneb.h"
#include "renderutil/nodelookuputil.h"
#include "graphics/graphicsserver.h"
#include "graphics/view.h"
#include "graphics/graphicsentity.h"
#include "models/model.h"
Namespaces | |
namespace | RenderUtil |
Helpers to create geometry. | |
Functions | |
Models::ShaderStateNode::Instance * | RenderUtil::LookupStateNodeInstance (const GraphicsEntityId &entity, const Util::String &nodeName, bool checkResourceState) |
FIXME: THESE METHODS ARE SLOW AS HELL!!! | |