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Nebula
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Go to the source code of this file.
Classes | |
| struct | Physics::CookedConvex |
| A cooked convex hull together with the bone it belongs to. More... | |
Namespaces | |
| namespace | Physics |
| Diverse functions for manipulating physics actors. | |
Functions | |
| bool | Physics::CookMesh (const MeshGeometryInput &input, physx::PxGeometryHolder &out) |
| Cook geometry into a triangle mesh or a convex mesh, depending on the topology. | |
| Util::Array< CookedConvex > | Physics::CookApproxSkin (const MeshGeometryInput &input) |
| Cook one convex hull per bone from skinned geometry. | |
| bool | Physics::CookHeightField (const HeightFieldInput &input, float heightRange, float targetSizeX, float targetSizeZ, physx::PxGeometryHolder &out) |
| Cook height field samples into a physx height field. | |