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Nebula
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#include <gi/shaders/probe_finalize.h>#include <gi/shaders/probe_update.h>#include "graphics/graphicscontext.h"Go to the source code of this file.
Classes | |
| union | GI::DDGIOptions |
| class | GI::DDGIContext |
| struct | GI::DDGIContext::VolumeSetup |
| struct | GI::DDGIContext::Volume |
Namespaces | |
| namespace | GI |
| The DDGI context is responsible for managing the GI volumes used to apply indirect light in the scene. | |