Nebula
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ddgicontext.h File Reference
#include "gpulang/render/gi/shaders/probe_finalize.h"
#include "gpulang/render/gi/shaders/probe_update.h"
#include "graphics/graphicscontext.h"

Go to the source code of this file.

Classes

union  GI::DDGIOptions
 
class  GI::DDGIContext
 
struct  GI::DDGIContext::VolumeSetup
 
struct  GI::DDGIContext::Volume
 

Namespaces

namespace  GI
 The DDGI context is responsible for managing the GI volumes used to apply indirect light in the scene.