Nebula
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debugui.h
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1#pragma once
2//------------------------------------------------------------------------------
10
11namespace Physics
12{
15};
Diverse functions for manipulating physics actors.
Definition actorcontext.cc:17
void RenderUI(Graphics::GraphicsEntityId camera)
Definition debugui.cc:147
void RenderMaterialsUI()
Definition debugui.cc:195
The graphics entity is only an Id, to which we can attach GraphicsContexts.
Definition graphicsentity.h:16