#include <debugui.h>
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std::function< void(Math::vec3 point, Util::Color color, float size)> | DrawPoint = nullptr |
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std::function< void(Math::vec3 p0, Math::vec3 p1, Util::Color color0, Util::Color color1, float lineWidth)> | DrawLine = nullptr |
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std::function< void(Math::vec3 p0, Math::vec3 p1, Math::vec3 p2, Util::Color color0, Util::Color color1, Util::Color color2, float triLineWidth)> | DrawTriangle = nullptr |
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◆ DrawLine
◆ DrawPoint
std::function<void(Math::vec3 point, Util::Color color, float size)> Physics::DebugDrawInterface::DrawPoint = nullptr |
◆ DrawTriangle
The documentation for this struct was generated from the following file:
- /github/workspace/code/physics/physics/debugui.h