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Nebula
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#include <debugui.h>
Public Attributes | |
| std::function< void(Math::vec3 point, Util::Color color, float size)> | DrawPoint = nullptr |
| std::function< void(Math::vec3 p0, Math::vec3 p1, Util::Color color0, Util::Color color1, float lineWidth)> | DrawLine = nullptr |
| std::function< void(Math::vec3 p0, Math::vec3 p1, Math::vec3 p2, Util::Color color0, Util::Color color1, Util::Color color2, float triLineWidth)> | DrawTriangle = nullptr |
| std::function<void(Math::vec3 p0, Math::vec3 p1, Util::Color color0, Util::Color color1, float lineWidth)> Physics::DebugDrawInterface::DrawLine = nullptr |
| std::function<void(Math::vec3 point, Util::Color color, float size)> Physics::DebugDrawInterface::DrawPoint = nullptr |
| std::function<void(Math::vec3 p0, Math::vec3 p1, Math::vec3 p2, Util::Color color0, Util::Color color1, Util::Color color2, float triLineWidth)> Physics::DebugDrawInterface::DrawTriangle = nullptr |