Nebula
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decalcontext.cc File Reference
#include "decalcontext.h"
#include "graphics/graphicsserver.h"
#include "resources/resourceserver.h"
#include "renderutil/drawfullscreenquad.h"
#include "clustering/clustercontext.h"
#include "graphics/cameracontext.h"
#include "graphics/view.h"
#include "frame/framesubgraph.h"
#include "frame/framecode.h"
#include "graphics/globalconstants.h"
#include "gpulang/render/system_shaders/decals_cluster.h"
#include "frame/default.h"

Namespaces

namespace  Decals
 The Decal context manages the decal system and entities and rendering.

Functions

 Decals::__ImplementContext (DecalContext, DecalContext::genericDecalAllocator)

Variables

struct  Decals::decalState