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Nebula
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#include "decalcontext.h"#include "graphics/graphicsserver.h"#include "resources/resourceserver.h"#include "renderutil/drawfullscreenquad.h"#include "clustering/clustercontext.h"#include "graphics/cameracontext.h"#include "graphics/view.h"#include "frame/framesubgraph.h"#include "frame/framecode.h"#include "graphics/globalconstants.h"#include "gpulang/render/system_shaders/decals_cluster.h"#include "frame/default.h"Namespaces | |
| namespace | Decals |
| The Decal context manages the decal system and entities and rendering. | |
Functions | |
| Decals::__ImplementContext (DecalContext, DecalContext::genericDecalAllocator) | |
Variables | |
| struct | Decals::decalState |