Nebula
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#include "environmentcontext.h"
#include "system_shaders/shared.h"
#include "graphicsserver.h"
#include "lighting/lightcontext.h"
#include "graphics/cameracontext.h"
#include "models/modelcontext.h"
#include "visibility/visibilitycontext.h"
#include "resources/resourceserver.h"
#include "core/cvar.h"
#include "graphics/globalconstants.h"
#include "imgui.h"
Namespaces | |
namespace | Graphics |
Implements the shader server used by Vulkan. | |
Functions | |
Graphics::__ImplementPluginContext (EnvironmentContext) | |
Math::vec4 | Graphics::CalculateZenithLuminanceYxy (float t, float thetaS) |
void | Graphics::CalculatePerezDistribution (float t, Math::vec4 &A, Math::vec4 &B, Math::vec4 &C, Math::vec4 &D, Math::vec4 &E) |