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Nebula
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#include "environmentcontext.h"#include "system_shaders/shared.h"#include "graphicsserver.h"#include "lighting/lightcontext.h"#include "graphics/cameracontext.h"#include "models/modelcontext.h"#include "visibility/visibilitycontext.h"#include "resources/resourceserver.h"#include "core/cvar.h"#include "graphics/globalconstants.h"#include "imgui.h"Namespaces | |
| namespace | Graphics |
| Implements the shader server used by Vulkan. | |
Functions | |
| Graphics::__ImplementPluginContext (EnvironmentContext) | |
| Math::vec4 | Graphics::CalculateZenithLuminanceYxy (float t, float thetaS) |
| void | Graphics::CalculatePerezDistribution (float t, Math::vec4 &A, Math::vec4 &B, Math::vec4 &C, Math::vec4 &D, Math::vec4 &E) |