Nebula
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#include "core/refcounted.h"
#include "core/ptr.h"
#include "core/singleton.h"
#include "game/featureunit.h"
#include "debug/debugtimer.h"
#include "ids/idgenerationpool.h"
#include "api.h"
#include "entitypool.h"
#include "memdb/database.h"
#include "world.h"
#include "processor.h"
Go to the source code of this file.
Classes | |
class | Game::GameServer |
The game server setups and runs the game world. More... | |
struct | Game::GameServer::State |
contains internal state and world management More... | |
Namespaces | |
namespace | Game |
Game::EditorState. | |