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Nebula
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#include "core/refcounted.h"#include "core/ptr.h"#include "core/singleton.h"#include "game/featureunit.h"#include "debug/debugtimer.h"#include "ids/idgenerationpool.h"#include "api.h"#include "entitypool.h"#include "memdb/database.h"#include "world.h"#include "processor.h"Go to the source code of this file.
Classes | |
| class | Game::GameServer |
| The game server setups and runs the game world. More... | |
| struct | Game::GameServer::State |
| contains internal state and world management More... | |
Namespaces | |
| namespace | Game |
| Game::EditorState. | |