Nebula
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gameserver.h File Reference
#include "core/refcounted.h"
#include "core/ptr.h"
#include "core/singleton.h"
#include "game/featureunit.h"
#include "debug/debugtimer.h"
#include "ids/idgenerationpool.h"
#include "api.h"
#include "entitypool.h"
#include "memdb/database.h"
#include "world.h"
#include "processor.h"

Go to the source code of this file.

Classes

class  Game::GameServer
 The game server setups and runs the game world. More...
 
struct  Game::GameServer::State
 contains internal state and world management More...
 

Namespaces

namespace  Game
 Game::EditorState.