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Nebula
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#include "application/stdneb.h"#include "graphicsfeature/graphicsfeatureunit.h"#include "lighting/lightcontext.h"#include "models/modelcontext.h"#include "graphics/cameracontext.h"#include "visibility/visibilitycontext.h"#include "dynui/imguicontext.h"#include "tbui/tbuicontext.h"#include "characters/charactercontext.h"#include "dynui/im3d/im3dcontext.h"#include "appgame/gameapplication.h"#include "graphics/environmentcontext.h"#include "clustering/clustercontext.h"#include "fog/volumetricfogcontext.h"#include "posteffects/bloomcontext.h"#include "posteffects/ssaocontext.h"#include "decals/decalcontext.h"#include "debug/framescriptinspector.h"#include "terrain/terraincontext.h"#include "vegetation/vegetationcontext.h"#include "posteffects/histogramcontext.h"#include "posteffects/downsamplingcontext.h"#include "particles/particlecontext.h"#include "raytracing/raytracingcontext.h"#include "graphics/globalconstants.h"#include "graphicsfeature/managers/graphicsmanager.h"#include "graphicsfeature/managers/cameramanager.h"#include "nflatbuffer/nebula_flat.h"#include "nflatbuffer/flatbufferinterface.h"#include "flat/options/levelsettings.h"#include "components/camera.h"#include "components/decal.h"#include "components/lighting.h"#include "components/model.h"#include "scripting/deargui.h"#include "frame/default.h"#include "frame/shadows.h"#include "gi/ddgicontext.h"Namespaces | |
| namespace | GraphicsFeature |
Functions | |
| GraphicsFeature::__ImplementClass (GraphicsFeature::GraphicsFeatureUnit, 'FXFU', Game::FeatureUnit) | |
| GraphicsFeature::__ImplementSingleton (GraphicsFeatureUnit) | |