Nebula
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#include "application/stdneb.h"
#include "graphicsfeature/graphicsfeatureunit.h"
#include "lighting/lightcontext.h"
#include "models/modelcontext.h"
#include "graphics/cameracontext.h"
#include "visibility/visibilitycontext.h"
#include "dynui/imguicontext.h"
#include "staticui/staticuicontext.h"
#include "characters/charactercontext.h"
#include "dynui/im3d/im3dcontext.h"
#include "appgame/gameapplication.h"
#include "graphics/environmentcontext.h"
#include "clustering/clustercontext.h"
#include "fog/volumetricfogcontext.h"
#include "posteffects/bloomcontext.h"
#include "posteffects/ssaocontext.h"
#include "decals/decalcontext.h"
#include "debug/framescriptinspector.h"
#include "terrain/terraincontext.h"
#include "vegetation/vegetationcontext.h"
#include "posteffects/histogramcontext.h"
#include "posteffects/downsamplingcontext.h"
#include "particles/particlecontext.h"
#include "raytracing/raytracingcontext.h"
#include "graphics/globalconstants.h"
#include "graphicsfeature/managers/graphicsmanager.h"
#include "graphicsfeature/managers/cameramanager.h"
#include "nflatbuffer/nebula_flat.h"
#include "flat/graphicsfeature/graphicsfeatureschema.h"
#include "flat/graphicsfeature/terrainschema.h"
#include "flat/graphicsfeature/vegetationschema.h"
#include "nflatbuffer/flatbufferinterface.h"
#include "components/graphicsfeature.h"
#include "scripting/deargui.h"
#include "frame/default.h"
#include "frame/shadows.h"
Namespaces | |
namespace | GraphicsFeature |
Functions | |
GraphicsFeature::__ImplementClass (GraphicsFeature::GraphicsFeatureUnit, 'FXFU', Game::FeatureUnit) | |
GraphicsFeature::__ImplementSingleton (GraphicsFeatureUnit) | |