Nebula
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#include "graphicsserver.h"
#include "graphicscontext.h"
#include "view.h"
#include "stage.h"
#include "resources/resourceserver.h"
#include "coregraphics/textureloader.h"
#include "coregraphics/shaderloader.h"
#include "coregraphics/meshloader.h"
#include "coreanimation/animationloader.h"
#include "characters/skeletonloader.h"
#include "models/modelloader.h"
#include "materials/materialloader.h"
#include "renderutil/drawfullscreenquad.h"
#include "renderutil/geometryhelpers.h"
#include "io/ioserver.h"
#include "bindlessregistry.h"
#include "globalconstants.h"
#include "frame/default.h"
#include "frame/shadows.h"
#include "coregraphics/swapchain.h"
Namespaces | |
namespace | Graphics |
Implements the shader server used by Vulkan. | |
Functions | |
Graphics::__ImplementClass (Graphics::GraphicsServer, 'GFXS', Core::RefCounted) | |
Graphics::__ImplementSingleton (Graphics::GraphicsServer) | |