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							 Nebula
							 
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#include "graphicsserver.h"#include "graphicscontext.h"#include "view.h"#include "stage.h"#include "resources/resourceserver.h"#include "coregraphics/textureloader.h"#include "coregraphics/shaderloader.h"#include "coregraphics/meshloader.h"#include "coreanimation/animationloader.h"#include "characters/skeletonloader.h"#include "models/modelloader.h"#include "materials/materialloader.h"#include "renderutil/drawfullscreenquad.h"#include "renderutil/geometryhelpers.h"#include "io/ioserver.h"#include "bindlessregistry.h"#include "globalconstants.h"#include "frame/default.h"#include "frame/shadows.h"#include "app/application.h"#include "coregraphics/swapchain.h"Namespaces | |
| namespace | Graphics | 
| Implements the shader server used by Vulkan.  | |
Functions | |
| Graphics::__ImplementClass (Graphics::GraphicsServer, 'GFXS', Core::RefCounted) | |
| Graphics::__ImplementSingleton (Graphics::GraphicsServer) | |