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Nebula
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#include "coregraphics/texture.h"#include "coregraphics/buffer.h"#include "coregraphics/resourcetable.h"#include "input/inputevent.h"#include "coregraphics/pipeline.h"#include "graphics/graphicscontext.h"#include "coregraphics/vertexlayout.h"#include "imguiinputhandler.h"#include "memory/arenaallocator.h"#include "frame/framecode.h"#include "imgui.h"Go to the source code of this file.
Classes | |
| struct | Dynui::ImguiTextureId |
| class | Dynui::ImguiContext |
Namespaces | |
| namespace | Dynui |
| Imgui Profiler UI. | |
Macros | |
| #define | IMGUI_DEFINE_MATH_OPERATORS |
Functions | |
| Ids::Id32 | Dynui::AllocateImguiTextureId (const ImguiTextureId &data) |
| Allocate imgui texture. | |
| void | Dynui::SetImguiTextureIdData (Ids::Id32 id, const ImguiTextureId &data) |
| Set imgui texture data. | |
| void | Dynui::DeallocateImguiTextureId (Ids::Id32 id) |
| Deallocate imgui texture. | |
| void | Dynui::ImGuiCloseButton (bool &toggle, int id) |
| Helper function to recreate the ImGUI close button used for windows and tabs. | |
| bool | Dynui::ImGuiToggleButton (const char *label, bool toggle) |
| Helper function for toggle buttons. | |
| #define IMGUI_DEFINE_MATH_OPERATORS |