Nebula
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#include "resources/resourceloader.h"
#include "coregraphics/gpubuffertypes.h"
#include "coregraphics/meshresource.h"
#include "coregraphics/mesh.h"
Go to the source code of this file.
Namespaces | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |