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meshloader.h File Reference

Go to the source code of this file.

Classes

class  CoreGraphics::MeshLoader
struct  CoreGraphics::MeshLoader::MeshStreamData
struct  CoreGraphics::MeshLoader::MeshesToSubmit
struct  CoreGraphics::MeshLoader::FinishedMesh

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.