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Nebula
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#include "core/refcounted.h"#include "resources/resourceloader.h"#include "util/stack.h"#include "model.h"#include "nodes/characterskinnode.h"#include "nodes/particlesystemnode.h"Go to the source code of this file.
Classes | |
| class | Models::ModelLoader |
Namespaces | |
| namespace | Visibility |
| Implements a resource loader for models. | |
| namespace | Models |
| A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
Macros | |
| #define | IMPLEMENT_NODE_ALLOCATOR(FourCC, Type) |
Functions | |
| const Util::Array< Models::ModelNode * > & | Models::ModelGetNodes (const ModelId id) |
| Get model nodes. | |
| #define IMPLEMENT_NODE_ALLOCATOR | ( | FourCC, | |
| Type ) |