Nebula
Loading...
Searching...
No Matches
multiplayerfeatureunit.cc File Reference
#include "application/stdneb.h"
#include "basegamefeature/managers/timemanager.h"
#include "game/api.h"
#include "game/featureunit.h"
#include "multiplayerfeatureunit.h"
#include "game/world.h"
#include "imgui.h"
#include "GameNetworkingSockets/steam/steamnetworkingsockets.h"
#include "GameNetworkingSockets/steam/isteamnetworkingutils.h"
#include "multiplayer/client/basemultiplayerclient.h"
#include "multiplayer/components/multiplayer.h"
#include "game/processor.h"
#include "io/jsonreader.h"
#include "io/jsonwriter.h"

Namespaces

namespace  Multiplayer
 
namespace  IO
 Instances of wrapped stream classes.
 

Functions

 Multiplayer::__ImplementClass (Multiplayer::MultiplayerFeatureUnit, 'MPFU', Game::FeatureUnit)
 
 Multiplayer::__ImplementSingleton (MultiplayerFeatureUnit)
 
static void Multiplayer::DebugOutput (ESteamNetworkingSocketsDebugOutputType eType, const char *pszMsg)
 
static void Multiplayer::InitSteamDatagramConnectionSockets ()
 
static void Multiplayer::ShutdownSteamDatagramConnectionSockets ()
 
template<>
void IO::JsonReader::Get< Math::Extrapolator< Math::vec3 > > (Math::Extrapolator< Math::vec3 > &ret, const char *attr)
 
template<>
void IO::JsonWriter::Add< Math::Extrapolator< Math::vec3 > > (Math::Extrapolator< Math::vec3 > const &value, Util::String const &attr)
 

Variables

SteamNetworkingMicroseconds Multiplayer::logTimeZero