Nebula
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#include "application/stdneb.h"
#include "basegamefeature/managers/timemanager.h"
#include "game/api.h"
#include "game/featureunit.h"
#include "multiplayerfeatureunit.h"
#include "game/world.h"
#include "imgui.h"
#include "GameNetworkingSockets/steam/steamnetworkingsockets.h"
#include "GameNetworkingSockets/steam/isteamnetworkingutils.h"
#include "multiplayer/client/basemultiplayerclient.h"
#include "multiplayer/components/multiplayer.h"
#include "game/processor.h"
#include "io/jsonreader.h"
#include "io/jsonwriter.h"
Namespaces | |
namespace | Multiplayer |
namespace | IO |
Instances of wrapped stream classes. | |
Functions | |
Multiplayer::__ImplementClass (Multiplayer::MultiplayerFeatureUnit, 'MPFU', Game::FeatureUnit) | |
Multiplayer::__ImplementSingleton (MultiplayerFeatureUnit) | |
static void | Multiplayer::DebugOutput (ESteamNetworkingSocketsDebugOutputType eType, const char *pszMsg) |
static void | Multiplayer::InitSteamDatagramConnectionSockets () |
static void | Multiplayer::ShutdownSteamDatagramConnectionSockets () |
template<> | |
void | IO::JsonReader::Get< Math::Extrapolator< Math::vec3 > > (Math::Extrapolator< Math::vec3 > &ret, const char *attr) |
template<> | |
void | IO::JsonWriter::Add< Math::Extrapolator< Math::vec3 > > (Math::Extrapolator< Math::vec3 > const &value, Util::String const &attr) |
Variables | |
SteamNetworkingMicroseconds | Multiplayer::logTimeZero |