Nebula
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Here is a list of all namespace enum values with links to the namespace documentation for each enum value:
- s -
SamplerHandleType :
CoreGraphics
SamplerVariableType :
CoreGraphics
SampleTexture :
CoreGraphics
ScratchHeap :
Memory
ScriptingHeap :
Memory
Semaphore_Device :
Vulkan
Semaphore_LastIndex :
Vulkan
Semaphore_Type :
Vulkan
Semaphore_VkHandle :
Vulkan
SensorTrigger :
Physics
Shader_Programs :
Vulkan
Shader_ReflectionInfo :
Vulkan
Shader_RuntimeInfo :
Vulkan
Shader_SetupInfo :
Vulkan
ShaderAddress :
CoreGraphics
ShaderProgram_ReflectionInfo :
Vulkan
ShaderProgram_RuntimeInfo :
Vulkan
ShaderProgram_SetupInfo :
Vulkan
ShaderStateNodeType :
Models
ShaderTable :
CoreGraphics
ShortType :
Attr
SizeChanged :
IO
Skeleton_BindPose :
Characters
Skeleton_IdleSamples :
Characters
Skeleton_JointNameMap :
Characters
Skeleton_Joints :
Characters
Solid :
Im3d
SparseQueueType :
CoreGraphics
Static :
Physics
,
Raytracing
Statistics :
CoreGraphics
StatisticsQueryType :
CoreGraphics
StreamDataHeap :
Memory
StringArrayType :
Attr
StringDataHeap :
Memory
StringType :
Attr
Success :
Scripting
Success_DifferentRuntimeProperties :
Scripting
Success_HostAlreadyInitialized :
Scripting
Swapchain_CommandPool :
Vulkan
Swapchain_CurrentBackbuffer :
Vulkan
Swapchain_Device :
Vulkan
Swapchain_DisplayMode :
Vulkan
Swapchain_Images :
Vulkan
Swapchain_ImageViews :
Vulkan
Swapchain_Queue :
Vulkan
Swapchain_QueueType :
Vulkan
Swapchain_Surface :
Vulkan
Swapchain_Swapchain :
Vulkan
SyncCallback :
Jobs
SyncCompletionCounter :
Jobs
SyncCompletionEvent :
Jobs
SyncPendingSignal :
Jobs
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