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Here is a list of all namespace typedefs with links to the namespace documentation for each typedef:
- a -
AccessModeArray :
Game
AnimAllocator :
CoreAnimation
AnimationResourceAllocator :
CoreAnimation
AtomicCounter :
Threading
AtomicCounter64 :
Threading
- b -
BatchIndex :
Materials
BindlessIndex :
Graphics
BufferQueueSupportFlags :
CoreGraphics
- c -
Char :
Input
CharacterCollision :
Physics
CompletionCounter :
Jobs2
ComponentArray :
Game
ComponentId :
Game
ConstantBufferOffset :
CoreGraphics
- d -
DrawPrimitivesCallback :
Im3d
- e -
EventCallbackType :
Physics
ExclusiveTableMask :
Game
- f -
Filter :
Game
float32 :
Math
float64 :
Math
floatRectangle :
Math
- g -
get_template_type_t :
Util
GLFWWindowAllocatorType :
CoreGraphics
- i -
Id :
Im3d
Id16 :
Ids
Id24 :
Ids
Id32 :
Ids
Id64 :
Ids
Id8 :
Ids
ImageAllocator :
CoreGraphics
InclusiveTableMask :
Game
int64 :
Threading
intRectangle :
Math
- j -
JOB_ID :
Particles
JobAllocator :
Jobs
JobFunc :
Jobs2
JobPortAllocator :
Jobs
JobSyncAllocator :
Jobs
- l -
LoaderFunc :
Materials
- m -
MaterialAllocator :
Materials
MaterialInstanceAllocator :
Materials
MeshAllocator :
CoreGraphics
MeshResourceAllocator :
CoreGraphics
ModelAllocator :
Models
- p -
Pair :
Util
ParticleRenderInfo :
Particles
ParticleResourceAllocator :
Particles
ProcessorHandle :
Game
ProgramMap :
Vulkan
- r -
ResourceName :
Resources
- s -
scalar :
Math
ScriptModuleInit :
Scripting
ShaderAllocator :
Vulkan
ShaderProgramAllocator :
Vulkan
SkeletonAllocator :
Characters
SkeletonResourceAllocator :
Characters
SOCKET :
Posix
StackArray :
Util
StageMask :
Graphics
SwapchainAllocator :
Vulkan
- t -
ThreadId :
Threading
ThreadIdStorage :
Threading
Tick :
Timing
Time :
Timing
Tuple :
Util
tuple_array_t :
Util
- u -
U32 :
Im3d
UniformBufferGroupMap :
Vulkan
UniformBufferMap :
Vulkan
UpdateFunctionType :
Physics
- v -
ViewAllocator :
Graphics
ViewDependentCall :
Graphics
ViewHandle :
GraphicsFeature
ViewIndependentCall :
Graphics
VkBarrierAllocator :
Vulkan
VkBlasAllocator :
Vulkan
VkBlasInstanceAllocator :
Vulkan
VkBufferAllocator :
Vulkan
VkBufferSparseExtensionAllocator :
Vulkan
VkCommandBufferAllocator :
Vulkan
VkCommandBufferPoolAllocator :
Vulkan
VkEventAllocator :
Vulkan
VkFenceAllocator :
Vulkan
VkPassAllocator :
Vulkan
VkPassRenderAllocator :
Vulkan
VkResourcePipelineAllocator :
Vulkan
VkResourceTableAllocator :
Vulkan
VkResourceTableLayoutAllocator :
Vulkan
VkSamplerAllocator :
Vulkan
VkSemaphoreAllocator :
Vulkan
VkTextureAllocator :
Vulkan
VkTextureSparseExtensionAllocator :
Vulkan
VkTextureStencilExtensionAllocator :
Vulkan
VkTextureSwapExtensionAllocator :
Vulkan
VkTextureViewAllocator :
Vulkan
VkTlasAllocator :
Vulkan
VkVertexLayoutAllocator :
Vulkan
- w -
WatchDelegate :
IO
WorldId :
Game
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