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nvx3fileformatstructs.h File Reference

Detailed Description

NVX3 file format structures.

(C) 2013 Gustav Sterbrant (C) 2013-2018 Individual contributors, see AUTHORS file

Go to the source code of this file.

Classes

struct  CoreGraphics::Nvx3Header
 NVX3 file format structs. More...
struct  CoreGraphics::Nvx3VertexRange
struct  CoreGraphics::Nvx3Group
struct  CoreGraphics::Nvx3Meshlet
struct  CoreGraphics::Nvx3Elements

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
namespace  CoreGraphics::Nvx3

Macros

#define NEBULA_NVX_MAGICNUMBER   'NVX3'

Functions

void CoreGraphics::Nvx3::FillNvx3Elements (char *basePointer, Nvx3Header *header, Nvx3Elements &OutElements)

Macro Definition Documentation

◆ NEBULA_NVX_MAGICNUMBER

#define NEBULA_NVX_MAGICNUMBER   'NVX3'