Nebula
|
#include "foundation/stdneb.h"
#include "charactercontext.h"
#include "ids/idgenerationpool.h"
#include "physics/physxstate.h"
#include "physics/utils.h"
#include "physicsinterface.h"
#include "io/jsonreader.h"
#include "io/jsonwriter.h"
Namespaces | |
namespace | Physics |
Diverse functions for manipulating physics actors. | |
Functions | |
template<> | |
void | IO::JsonReader::Get< Physics::CharacterId > (Physics::CharacterId &ret, char const *attr) |
template<> | |
void | IO::JsonWriter::Add< Physics::CharacterId > (Physics::CharacterId const &id, Util::String const &val) |
Variables | |
Util::Array< Character > | Physics::controllers |
Ids::IdGenerationPool | Physics::controllerIdPool |
void IO::JsonReader::Get< Physics::CharacterId > | ( | Physics::CharacterId & | ret, |
char const * | attr ) |
void IO::JsonWriter::Add< Physics::CharacterId > | ( | Physics::CharacterId const & | id, |
Util::String const & | val ) |