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pipeline.h File Reference
#include "shader.h"
#include "pass.h"

Go to the source code of this file.

Classes

struct  CoreGraphics::PipelineId
 
struct  CoreGraphics::PipelineCreateInfo
 
struct  CoreGraphics::PipelineRayTracingTable
 

Namespaces

namespace  CoreGraphics
 Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
 

Functions

PipelineId CoreGraphics::CreateGraphicsPipeline (const PipelineCreateInfo &info)
 Create new pipeline.
 
void CoreGraphics::DestroyGraphicsPipeline (const PipelineId pipeline)
 Destroy pipeline.
 
const PipelineRayTracingTable CoreGraphics::CreateRaytracingPipeline (const Util::Array< CoreGraphics::ShaderProgramId > programs)
 Create raytacing pipeline using multiple shader programs.
 
void CoreGraphics::DestroyRaytracingPipeline (const PipelineRayTracingTable &table)
 Destroy raytracing pipeline.