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Nebula
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Classes | |
| struct | CoreGraphics::PipelineId |
| struct | CoreGraphics::PipelineCreateInfo |
| struct | CoreGraphics::PipelineRayTracingTable |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
| PipelineId | CoreGraphics::CreateGraphicsPipeline (const PipelineCreateInfo &info) |
| Create new pipeline. | |
| void | CoreGraphics::DestroyGraphicsPipeline (const PipelineId pipeline) |
| Destroy pipeline. | |
| const PipelineRayTracingTable | CoreGraphics::CreateRaytracingPipeline (const Util::Array< CoreGraphics::ShaderProgramId > programs, const CoreGraphics::QueueType queueType=CoreGraphics::QueueType::GraphicsQueueType) |
| Create raytacing pipeline using multiple shader programs. | |
| void | CoreGraphics::DestroyRaytracingPipeline (const PipelineRayTracingTable &table) |
| Destroy raytracing pipeline. | |