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Nebula
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#include "ids/id.h"#include "util/array.h"#include "coregraphics/texture.h"#include "coregraphics/buffer.h"#include "coregraphics/accelerationstructure.h"#include "coregraphics/config.h"#include <tuple>Go to the source code of this file.
Classes | |
| struct | CoreGraphics::BarrierId |
| struct | CoreGraphics::TextureSubresourceInfo |
| struct | CoreGraphics::BufferSubresourceInfo |
| struct | CoreGraphics::TextureBarrier |
| struct | CoreGraphics::BufferBarrier |
| struct | CoreGraphics::TextureBarrierInfo |
| struct | CoreGraphics::BufferBarrierInfo |
| struct | CoreGraphics::AccelerationStructureBarrierInfo |
| struct | CoreGraphics::BarrierScope |
| struct | CoreGraphics::BarrierContext |
| struct | CoreGraphics::BarrierCreateInfo |
Namespaces | |
| namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |