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Nebula
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#include "basegamefeature/managers/timemanager.h"#include "components/multiplayer.h"#include "foundation/stdneb.h"#include "game/api.h"#include "game/world.h"#include "multiplayer/server/basemultiplayerserver.h"#include "serverprocessors.h"#include "nflatbuffer/nebula_flat.h"#include "nflatbuffer/flatbufferinterface.h"#include "flat/addons/multiplayer/standardprotocol.h"Classes | |
| struct | Multiplayer::ServerProcessorContext |
Namespaces | |
| namespace | Multiplayer |
Macros | |
| #define | CREATE_NET_PROCESSOR(FUNC, ORDER) |
Functions | |
| void | Multiplayer::SyncPositions (Game::World *world, NetworkId const &netId, NetworkTransform &netTransform, Game::Position &pos) |
| void | Multiplayer::SetupServerProcessors (BaseMultiplayerServer *server) |
| void | Multiplayer::ShutdownServerProcessors () |
| void | Multiplayer::SetServerProcessorsActive (bool active) |
Variables | |
| static ServerProcessorContext * | Multiplayer::context |
| static Util::StringAtom | Multiplayer::frameEvent |
| #define CREATE_NET_PROCESSOR | ( | FUNC, | |
| ORDER ) |