Nebula
|
#include "basegamefeature/managers/timemanager.h"
#include "components/multiplayer.h"
#include "foundation/stdneb.h"
#include "game/api.h"
#include "game/world.h"
#include "multiplayer/server/basemultiplayerserver.h"
#include "serverprocessors.h"
#include "nflatbuffer/nebula_flat.h"
#include "nflatbuffer/flatbufferinterface.h"
#include "flat/addons/multiplayer/standardprotocol.h"
Classes | |
struct | Multiplayer::ServerProcessorContext |
Namespaces | |
namespace | Multiplayer |
Macros | |
#define | CREATE_NET_PROCESSOR(FUNC, ORDER) |
Functions | |
void | Multiplayer::SyncPositions (Game::World *world, NetworkId const &netId, NetworkTransform &netTransform, Game::Position &pos) |
void | Multiplayer::SetupServerProcessors (BaseMultiplayerServer *server) |
void | Multiplayer::ShutdownServerProcessors () |
void | Multiplayer::SetServerProcessorsActive (bool active) |
Variables | |
static ServerProcessorContext * | Multiplayer::context |
static Util::StringAtom | Multiplayer::frameEvent |
#define CREATE_NET_PROCESSOR | ( | FUNC, | |
ORDER ) |