Nebula
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texturetilecache.h File Reference
#include "core/types.h"
#include "math/scalar.h"

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Classes

struct  Terrain::IndirectionEntry
 
struct  Terrain::TileCacheEntry
 
struct  Terrain::TileCacheEntry::Entry
 
class  Terrain::TextureTileCache
 
struct  Terrain::TextureTileCache::CacheResult
 
struct  Terrain::TextureTileCache::Node
 

Namespaces

namespace  Terrain
 The occupancy quad tree implements a tree which allows for a quick search.
 

Variables

static const TileCacheEntry Terrain::InvalidTileCacheEntry = TileCacheEntry{ 0x3FF, 0x7FF, 0x7FF, 0xFFFFFFFF }