Nebula
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texturetilecache.h File Reference
#include "core/types.h"
#include "math/scalar.h"

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Classes

struct  Terrain::IndirectionEntry
struct  Terrain::TileCacheEntry
struct  Terrain::TileCacheEntry::Entry
class  Terrain::TextureTileCache
struct  Terrain::TextureTileCache::CacheResult
struct  Terrain::TextureTileCache::Node

Namespaces

namespace  Terrain
 A quad tree designed to return regions of free 2D space.

Variables

static const TileCacheEntry Terrain::InvalidTileCacheEntry = TileCacheEntry{ 0x3FF, 0x7FF, 0x7FF, 0xFFFFFFFF }