Nebula
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#include "vkpass.h"
#include "vkgraphicsdevice.h"
#include "vktypes.h"
#include "coregraphics/config.h"
#include "coregraphics/shaderserver.h"
#include "vktextureview.h"
#include "coregraphics/pass.h"
#include "system_shaders/shared.h"
Classes | |
struct | CoreGraphics::SubpassInfo |
Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
Functions | |
const VkRenderPassBeginInfo & | Vulkan::PassGetVkRenderPassBeginInfo (const CoreGraphics::PassId &id) |
get vk render pass | |
const VkGraphicsPipelineCreateInfo & | Vulkan::PassGetVkFramebufferInfo (const CoreGraphics::PassId &id) |
get vk framebuffer info | |
const SizeT | Vulkan::PassGetVkNumAttachments (const CoreGraphics::PassId &id) |
get number of pass attachments | |
const VkDevice | Vulkan::PassGetVkDevice (const CoreGraphics::PassId &id) |
Get device creating this pass. | |
const VkFramebuffer | Vulkan::PassGetVkFramebuffer (const CoreGraphics::PassId &id) |
Get framebuffer. | |
const VkRenderPass | Vulkan::PassGetVkRenderPass (const CoreGraphics::PassId &id) |
Get pass. | |
Math::rectangle< int > | CoreGraphics::VkViewportToRect (const VkViewport &vp) |
Math::rectangle< int > | CoreGraphics::VkScissorToRect (const VkRect2D &sc) |
void | CoreGraphics::GetSubpassInfo (const VkPassLoadInfo &loadInfo, Util::FixedArray< VkSubpassDescription > &outDescs, Util::Array< VkSubpassDependency > &outDeps, Util::FixedArray< VkAttachmentDescription > &outAttachments, Util::Array< uint32 > &usedAttachmentCounts, Util::FixedArray< VkPipelineViewportStateCreateInfo > &outPipelineInfos, uint32 &numUsedAttachmentsTotal) |
void | CoreGraphics::SetupPass (const PassId pid) |
const PassId | CoreGraphics::CreatePass (const PassCreateInfo &info) |
create pass | |
void | CoreGraphics::DestroyPass (const PassId id) |
discard pass | |
void | CoreGraphics::PassWindowResizeCallback (const PassId id) |
called when window is resized | |
void | CoreGraphics::PassSetRenderTargetParameters (const PassId id, const Util::FixedArray< Shared::RenderTargetParameters > &viewports) |
Set viewports. | |
const Util::Array< CoreGraphics::TextureViewId > & | CoreGraphics::PassGetAttachments (const CoreGraphics::PassId id) |
get number of color attachments for entire pass (attachment list) | |
const uint32_t | CoreGraphics::PassGetNumSubpassAttachments (const CoreGraphics::PassId id, const IndexT subpass) |
get number of color attachments for a subpass | |
const CoreGraphics::ResourceTableId | CoreGraphics::PassGetResourceTable (const CoreGraphics::PassId id) |
Get pass resource table. | |
const Util::StringAtom | CoreGraphics::PassGetName (const CoreGraphics::PassId id) |
get name | |
Variables | |
VkPassAllocator | Vulkan::passAllocator (0x00FFFFFF) |
Util::FixedArray< SubpassInfo > | CoreGraphics::subpassInfos |