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| void | Vulkan::VkShaderProgramSetup (const Ids::Id24 id, const Resources::ResourceName &shaderName, AnyFX::VkProgram *program, const CoreGraphics::ResourcePipelineId &pipelineLayout) |
| | setup from AnyFX program
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| void | Vulkan::VkShaderProgramSetup (const Ids::Id24 id, const Resources::ResourceName &shaderName, GPULang::Deserialize::Program *program, const CoreGraphics::ResourcePipelineId &pipelineLayout) |
| | setup from AnyFX program
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| void | Vulkan::VkShaderProgramCreateShader (const VkDevice dev, VkShaderModule *shader, unsigned binarySize, char *binary) |
| | create shader object
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| void | Vulkan::VkShaderProgramCreateShader (const VkDevice dev, VkShaderModule *shader, GPULang::Deserialize::Program::Shader *binary) |
| | create shader object
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| void | Vulkan::VkShaderProgramSetupAsGraphics (AnyFX::VkProgram *program, const Resources::ResourceName &shaderName, VkShaderProgramRuntimeInfo &runtime) |
| | create this program as a graphics program
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| VkStencilOp | Vulkan::StencilOpFromGPULang (GPULang::Serialization::StencilOp op) |
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| VkCompareOp | Vulkan::CompareOpFromGPULang (GPULang::Serialization::CompareMode mode) |
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| VkPolygonMode | Vulkan::PolygonModeFromGPULang (GPULang::Serialization::RasterizationMode mode) |
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| VkFrontFace | Vulkan::PolygonModeFromGPULang (GPULang::Serialization::WindingOrderMode mode) |
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| VkLogicOp | Vulkan::LogicOpFromGPULang (GPULang::Serialization::LogicOp op) |
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| VkBlendFactor | Vulkan::BlendFactorFromGPULang (GPULang::Serialization::BlendFactor factor) |
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| VkBlendOp | Vulkan::BlendOpFromGPULang (GPULang::Serialization::BlendOp op) |
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| VkCullModeFlags | Vulkan::CullModeFromGPULang (GPULang::Serialization::CullMode mode) |
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| void | Vulkan::VkShaderProgramSetupAsGraphics (GPULang::Deserialize::Program *program, const Resources::ResourceName &shaderName, VkShaderProgramRuntimeInfo &runtime) |
| | create this program as a graphics program
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| void | Vulkan::VkShaderProgramSetupAsCompute (VkShaderProgramSetupInfo &setup, VkShaderProgramRuntimeInfo &runtime) |
| | create this program as a compute program (can be done immediately)
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| void | Vulkan::VkShaderProgramSetupAsRaytracing (AnyFX::VkProgram *program, const Resources::ResourceName &shaderName, VkShaderProgramSetupInfo &setup, VkShaderProgramRuntimeInfo &runtime) |
| | create this program as a compute program (can be done immediately)
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| void | Vulkan::VkShaderProgramSetupAsRaytracing (GPULang::Deserialize::Program *program, const Resources::ResourceName &shaderName, VkShaderProgramSetupInfo &setup, VkShaderProgramRuntimeInfo &runtime) |
| | create this program as a compute program (can be done immediately)
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| VkPipeline | Vulkan::VkShaderProgramGetRaytracingLibrary (const CoreGraphics::ShaderProgramId id) |
| | Get raytracing library pipepline.
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| VkPipelineLayout | Vulkan::VkShaderProgramGetLayout (const CoreGraphics::ShaderProgramId id) |
| | Get resource layout of shader program.
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| void | Vulkan::VkShaderProgramGetRaytracingVaryingSizes (const CoreGraphics::ShaderProgramId id, uint &rayPayloadSize, uint &hitAttributeSize) |
| | Get ray payload and hit attribute sizes.
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| void | Vulkan::VkShaderProgramDiscard (VkShaderProgramSetupInfo &info, VkShaderProgramRuntimeInfo &rt, VkPipeline &computePipeline) |
| | discard variation
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| RayTracingBits | CoreGraphics::ShaderProgramGetRaytracingBits (const ShaderProgramId id) |
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