Nebula
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#include "vkshaperenderer.h"
#include "coregraphics/mesh.h"
#include "coregraphics/vertexcomponent.h"
#include "coregraphics/shaderserver.h"
#include "coregraphics/meshresource.h"
#include "resources/resourceid.h"
#include "resources/resourceserver.h"
#include "frame/framesubgraph.h"
#include "frame/default.h"
Namespaces | |
namespace | Vulkan |
Vulkan implementation of GPU acceleration structure. | |
Functions | |
Vulkan::__ImplementClass (Vulkan::VkShapeRenderer, 'VKSR', Base::ShapeRendererBase) | |