|
Nebula
|
#include "vkshaperenderer.h"#include "coregraphics/mesh.h"#include "coregraphics/vertexcomponent.h"#include "coregraphics/shaderserver.h"#include "coregraphics/meshresource.h"#include "resources/resourceid.h"#include "resources/resourceserver.h"#include "frame/framesubgraph.h"#include "frame/default.h"Namespaces | |
| namespace | Vulkan |
| Vulkan implementation of GPU acceleration structure. | |
Functions | |
| Vulkan::__ImplementClass (Vulkan::VkShapeRenderer, 'VKSR', Base::ShapeRendererBase) | |