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Nebula
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Memory subsystem features for win32.
#include "core/config.h"#include "core/debug.h"#include "threading/interlocked.h"#include "memory/win32/win32memoryconfig.h"#include "memory/win32/winmemory.h"#include <new>Go to the source code of this file.
Classes | |
| struct | Memory::TotalMemoryStatus |
| Get the system's total current memory, this does not only include Nebula's memory allocations but the memory usage of the entire system. More... | |
Namespaces | |
| namespace | Memory |
Macros | |
| #define | __MEMORY_CHECKPOINT(s) |
| Debug function which validates the process heap. | |
| #define | __MEMORY_VALIDATE(s) |
Functions | |
| void * | Memory::Alloc (HeapType heapType, size_t size, size_t alignment) |
| Allocate a block of memory from one of the global heaps. | |
| void * | Memory::Realloc (HeapType heapType, void *ptr, size_t size) |
| Re-Allocate a block of memory from one of the global heaps. | |
| void | Memory::Free (HeapType heapType, void *ptr) |
| Free a block of memory. | |
| __forceinline void * | Memory::AllocVirtual (size_t size) |
| allocate a range of virtual memory space | |
| __forceinline void | Memory::CommitVirtual (void *ptr, size_t size) |
| commit virtual memory | |
| __forceinline void | Memory::DecommitVirtual (void *ptr, size_t size) |
| decommit virtual memory | |
| __forceinline void | Memory::FreeVirtual (void *ptr, size_t size) |
| free virtual memory | |
| char * | Memory::DuplicateCString (const char *from) |
| Duplicate a 0-terminated string, this method should no longer be used! | |
| bool | Memory::IsOverlapping (const unsigned char *srcPtr, size_t srcSize, const unsigned char *dstPtr, size_t dstSize) |
| Test if 2 areas of memory areas are overlapping. | |
| TotalMemoryStatus | Memory::GetTotalMemoryStatus () |
| Get the system's total memory status. | |
| void | Memory::DumpTotalMemoryStatus () |
| Dump detail memory status information. | |
| #define __MEMORY_CHECKPOINT | ( | s | ) |
Debug function which validates the process heap.
This will NOT check local heaps (call Heap::ValidateAllHeaps() for this). Stops the program if something is wrong.
| #define __MEMORY_VALIDATE | ( | s | ) |