Nebula
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#include "render/stdneb.h"
#include "imguicontext.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "graphics/graphicsserver.h"
#include "resources/resourceserver.h"
#include "math/rectangle.h"
#include "coregraphics/shaderserver.h"
#include "coregraphics/displaydevice.h"
#include "coregraphics/graphicsdevice.h"
#include "input/inputserver.h"
#include "io/ioserver.h"
#include "frame/framesubgraph.h"
#include "core/cvar.h"
#include "frame/default.h"
Namespaces | |
namespace | Dynui |
Imgui Profiler UI. | |
Functions | |
void | Dynui::ImguiDrawFunction (const CoreGraphics::CmdBufferId cmdBuf, const Math::rectangle< int > &viewport) |
Imgui rendering function. | |
Dynui::__ImplementPluginContext (ImguiContext) | |
Variables | |
static Core::CVar * | Dynui::ui_opacity |
const ImGuiKey | Dynui::NebulaToImguiKeyCodes [] |
static bool | Dynui::KeysToRelease [ImGuiKey_COUNT] = { false } |