Nebula
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imguicontext.cc File Reference
#include "render/stdneb.h"
#include "imguicontext.h"
#include "imgui.h"
#include "imgui_internal.h"
#include "graphics/graphicsserver.h"
#include "resources/resourceserver.h"
#include "math/rectangle.h"
#include "coregraphics/shaderserver.h"
#include "coregraphics/displaydevice.h"
#include "coregraphics/graphicsdevice.h"
#include "input/inputserver.h"
#include "io/ioserver.h"
#include "frame/framesubgraph.h"
#include "core/cvar.h"
#include "frame/default.h"

Namespaces

namespace  Dynui
 Imgui Profiler UI.
 

Functions

void Dynui::ImguiDrawFunction (const CoreGraphics::CmdBufferId cmdBuf, const Math::rectangle< int > &viewport)
 Imgui rendering function.
 
 Dynui::__ImplementPluginContext (ImguiContext)
 

Variables

static Core::CVarDynui::ui_opacity
 
const ImGuiKey Dynui::NebulaToImguiKeyCodes []
 
static bool Dynui::KeysToRelease [ImGuiKey_COUNT] = { false }