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Nebula
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#include "render/stdneb.h"#include "imguicontext.h"#include "imgui.h"#include "imgui_internal.h"#include "graphics/graphicsserver.h"#include "resources/resourceserver.h"#include "math/rectangle.h"#include "coregraphics/shaderserver.h"#include "coregraphics/displaydevice.h"#include "coregraphics/graphicsdevice.h"#include "input/inputserver.h"#include "io/ioserver.h"#include "frame/framesubgraph.h"#include "core/cvar.h"#include "appgame/gameapplication.h"#include "frame/default.h"Namespaces | |
| namespace | Dynui |
| Imgui Profiler UI. | |
Functions | |
| void | Dynui::ImguiDrawFunction (const CoreGraphics::CmdBufferId cmdBuf, const Math::rectangle< int > &viewport) |
| Imgui rendering function. | |
| Dynui::__ImplementPluginContext (ImguiContext) | |
Variables | |
| static Core::CVar * | Dynui::ui_opacity |
| const ImGuiKey | Dynui::NebulaToImguiKeyCodes [] |
| static bool | Dynui::KeysToRelease [ImGuiKey_COUNT] = { false } |