Nebula
|
#include "basegamefeature/managers/timemanager.h"
#include "components/multiplayer.h"
#include "foundation/stdneb.h"
#include "game/api.h"
#include "game/world.h"
#include "multiplayer/client/basemultiplayerclient.h"
#include "clientprocessors.h"
#include "nflatbuffer/nebula_flat.h"
#include "nflatbuffer/flatbufferinterface.h"
#include "flat/addons/multiplayer/standardprotocol.h"
Classes | |
struct | Multiplayer::ClientProcessorContext |
Namespaces | |
namespace | Multiplayer |
Macros | |
#define | CREATE_NET_PROCESSOR(FUNC, ORDER) |
Functions | |
void | Multiplayer::InterpolatePositions (Game::World *world, NetworkId const &netId, NetworkTransform &s, Game::Position &pos) |
void | Multiplayer::SetupClientProcessors (BaseMultiplayerClient *client) |
void | Multiplayer::ShutdownClientProcessors () |
Variables | |
static ClientProcessorContext * | Multiplayer::context |
static Util::StringAtom | Multiplayer::frameEvent |
#define CREATE_NET_PROCESSOR | ( | FUNC, | |
ORDER ) |