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Multiplayer::ClientProcessorContext Struct Reference

Public Attributes

BaseMultiplayerClientclient
 
Util::Array< Game::Processor * > processors
 
Game::TimeSource const * timeSource
 

Member Data Documentation

◆ client

BaseMultiplayerClient* Multiplayer::ClientProcessorContext::client

◆ processors

Util::Array<Game::Processor*> Multiplayer::ClientProcessorContext::processors

◆ timeSource

Game::TimeSource const* Multiplayer::ClientProcessorContext::timeSource

The documentation for this struct was generated from the following file: