|
template<> |
void | Game::ComponentDrawFuncT< Game::Entity > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< bool > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< int > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< int64 > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< uint > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< uint64 > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< float > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Util::StringAtom > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Math::mat4 > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Math::vec3 > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Math::vec4 > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Math::quat > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Game::Position > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Game::Orientation > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Game::Scale > (ComponentId component, void *data, bool *commit) |
|
template<> |
void | Game::ComponentDrawFuncT< Util::Color > (ComponentId component, void *data, bool *commit) |
|