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template<> |
void | Game::ComponentDrawFuncT< Game::Entity > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< bool > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< int > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< uint > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< float > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Util::StringAtom > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Math::mat4 > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Math::vec3 > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Position > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Orientation > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Game::Scale > (ComponentId component, void *data, bool *commit) |
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template<> |
void | Game::ComponentDrawFuncT< Util::Colour > (ComponentId component, void *data, bool *commit) |
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