Nebula
|
#include "coregraphics/commandbuffer.h"
#include "graphics/graphicsentity.h"
#include "materials/materialtemplates.h"
Go to the source code of this file.
Classes | |
struct | Frame::TextureExport |
struct | Frame::TextureImport |
Namespaces | |
namespace | Frame |
ImGUI debug interface for inspecting frame scripts. | |
Functions | |
void | Frame::DrawBatch (const CoreGraphics::CmdBufferId cmdBuf, MaterialTemplates::BatchGroup batch, const Graphics::GraphicsEntityId id, const IndexT bufferIndex) |
Draw. | |
void | Frame::DrawBatch (const CoreGraphics::CmdBufferId cmdBuf, MaterialTemplates::BatchGroup batch, const Graphics::GraphicsEntityId id, const SizeT numInstances, const IndexT baseInstance, const IndexT bufferIndex) |
Draw instanced. | |