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Nebula
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#include "coregraphics/commandbuffer.h"#include "graphics/graphicsentity.h"#include "materials/materialtemplates.h"Go to the source code of this file.
Classes | |
| struct | Frame::TextureExport |
| struct | Frame::TextureImport |
Namespaces | |
| namespace | Frame |
| ImGUI debug interface for inspecting frame scripts. | |
Functions | |
| void | Frame::DrawBatch (const CoreGraphics::CmdBufferId cmdBuf, MaterialTemplates::BatchGroup batch, const Graphics::GraphicsEntityId id, const IndexT bufferIndex) |
| Draw. | |
| void | Frame::DrawBatch (const CoreGraphics::CmdBufferId cmdBuf, MaterialTemplates::BatchGroup batch, const Graphics::GraphicsEntityId id, const SizeT numInstances, const IndexT baseInstance, const IndexT bufferIndex) |
| Draw instanced. | |