Nebula
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graphicsmanager.h File Reference
#include "core/refcounted.h"
#include "core/singleton.h"
#include "game/manager.h"
#include "game/category.h"
#include "graphics/graphicsentity.h"
#include "game/componentinspection.h"
#include "components/camera.h"
#include "components/decal.h"
#include "components/lighting.h"
#include "components/model.h"

Go to the source code of this file.

Classes

class  GraphicsFeature::GraphicsManager
 Handles logic for connecting the game layer with the render layer. More...
 

Namespaces

namespace  GraphicsFeature
 
namespace  Game
 Game::EditorState.
 

Functions

template<>
void Game::ComponentDrawFuncT< GraphicsFeature::AreaLightShape > (ComponentId, void *, bool *)