Nebula
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#include "core/refcounted.h"
#include "core/singleton.h"
#include "game/manager.h"
#include "game/category.h"
#include "graphics/graphicsentity.h"
#include "game/componentinspection.h"
#include "components/camera.h"
#include "components/decal.h"
#include "components/lighting.h"
#include "components/model.h"
Go to the source code of this file.
Classes | |
class | GraphicsFeature::GraphicsManager |
Handles logic for connecting the game layer with the render layer. More... | |
Namespaces | |
namespace | GraphicsFeature |
namespace | Game |
Game::EditorState. | |
Functions | |
template<> | |
void | Game::ComponentDrawFuncT< GraphicsFeature::AreaLightShape > (ComponentId, void *, bool *) |