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Nebula
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#include "core/refcounted.h"#include "core/singleton.h"#include "game/manager.h"#include "game/category.h"#include "graphics/graphicsentity.h"#include "game/componentinspection.h"#include "components/camera.h"#include "components/decal.h"#include "components/lighting.h"#include "components/model.h"#include "components/gi.h"Go to the source code of this file.
Classes | |
| class | GraphicsFeature::GraphicsManager |
| Handles logic for connecting the game layer with the render layer. More... | |
Namespaces | |
| namespace | GraphicsFeature |
| namespace | Game |
| Game::EditorState. | |
Functions | |
| template<> | |
| void | Game::ComponentDrawFuncT< GraphicsFeature::AreaLightShape > (Game::Entity, ComponentId, void *, bool *) |