|
Nebula
|
#include "raytracingcontext.h"#include "models/modelcontext.h"#include "frame/framesubgraph.h"#include "models/nodes/primitivenode.h"#include "coregraphics/pipeline.h"#include "coregraphics/meshresource.h"#include "coregraphics/shader.h"#include "graphics/globalconstants.h"#include "materials/shaderconfig.h"#include "materials/materialloader.h"#include "raytracing/shaders/raytracetest.h"#include "raytracing/shaders/brdfhit.h"#include "raytracing/shaders/bsdfhit.h"#include "raytracing/shaders/gltfhit.h"#include "raytracing/shaders/light_grid_cs.h"#include "frame/default.h"#include "lighting/lightcontext.h"Namespaces | |
| namespace | Raytracing |
| Context dealing with scene management for ray tracing. | |
Functions | |
| Raytracing::__ImplementContext (RaytracingContext, raytracingContextAllocator) | |