Nebula
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#include "raytracingcontext.h"
#include "models/modelcontext.h"
#include "frame/framesubgraph.h"
#include "models/nodes/primitivenode.h"
#include "coregraphics/pipeline.h"
#include "coregraphics/meshresource.h"
#include "coregraphics/shader.h"
#include "graphics/globalconstants.h"
#include "materials/shaderconfig.h"
#include "materials/materialloader.h"
#include "raytracing/shaders/raytracetest.h"
#include "raytracing/shaders/brdfhit.h"
#include "raytracing/shaders/bsdfhit.h"
#include "raytracing/shaders/gltfhit.h"
#include "raytracing/shaders/light_grid_cs.h"
#include "frame/default.h"
Namespaces | |
namespace | Raytracing |
Context dealing with scene management for ray tracing. | |
Functions | |
Raytracing::__ImplementContext (RaytracingContext, raytracingContextAllocator) | |