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Nebula
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#include "resources/resourceserver.h"#include "coregraphics/base/shaderserverbase.h"#include "coregraphics/graphicsdevice.h"#include "io/ioserver.h"#include "io/textreader.h"#include "io/filewatcher.h"#include "io/memorystream.h"#include "system/process.h"#include "system/nebulasettings.h"Namespaces | |
| namespace | Base |
Functions | |
| Base::__ImplementClass (Base::ShaderServerBase, 'SSRV', Core::RefCounted) | |
| Base::__ImplementSingleton (Base::ShaderServerBase) | |
| void | Base::RecursiveLoadShaders (ShaderServerBase *shaderServer, const Util::String &path) |