Nebula
|
#include "resources/resourceserver.h"
#include "coregraphics/base/shaderserverbase.h"
#include "coregraphics/graphicsdevice.h"
#include "io/ioserver.h"
#include "io/textreader.h"
#include "io/filewatcher.h"
#include "io/memorystream.h"
#include "system/process.h"
#include "system/nebulasettings.h"
Namespaces | |
namespace | Base |
Functions | |
Base::__ImplementClass (Base::ShaderServerBase, 'SSRV', Core::RefCounted) | |
Base::__ImplementSingleton (Base::ShaderServerBase) | |
void | Base::RecursiveLoadShaders (ShaderServerBase *shaderServer, const Util::String &path) |