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class | Base::ShaderServerBase |
| The ShaderServer loads all shaders when created, meaning all shaders in the project must be valid and hardware compatible when starting. More...
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namespace | Threading |
| The Jobs2 system provides a set of threads and a pool of jobs from which threads can pickup work.
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namespace | IO |
| Instances of wrapped stream classes.
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namespace | CoreGraphics |
| Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH.
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namespace | Frame |
| ImGUI debug interface for inspecting frame scripts.
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namespace | Base |
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