Nebula
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#include "core/refcounted.h"
#include "core/singleton.h"
#include "coregraphics/shader.h"
#include "coregraphics/shaderfeature.h"
#include "coregraphics/shaderidentifier.h"
#include "coregraphics/shaderloader.h"
#include "threading/safequeue.h"
Go to the source code of this file.
Classes | |
class | Base::ShaderServerBase |
The ShaderServer loads all shaders when created, meaning all shaders in the project must be valid and hardware compatible when starting. More... | |
Namespaces | |
namespace | Threading |
The Jobs2 system provides a set of threads and a pool of jobs from which threads can pickup work. | |
namespace | IO |
Instances of wrapped stream classes. | |
namespace | CoreGraphics |
Acceleration structures are used to enable ray tracing on the GPU by dividing the scene into a BVH. | |
namespace | Frame |
ImGUI debug interface for inspecting frame scripts. | |
namespace | Base |