23 void Close()
override;
BaseMultiplayerClient()
constructor
Definition basemultiplayerclient.cc:42
bool Open() override
open the client
Definition standardmultiplayerclient.cc:28
void OnIsConnecting() override
Definition standardmultiplayerclient.cc:48
Util::HashTable< uint, Game::Entity > networkEntities
Definition standardmultiplayerclient.h:31
void Close() override
close the client
Definition standardmultiplayerclient.cc:38
StandardMultiplayerClient()
Definition standardmultiplayerclient.h:20
void OnDisconnected() override
Definition standardmultiplayerclient.cc:66
void OnMessageReceived(SteamNetworkingMessage_t *msg) override
Definition standardmultiplayerclient.cc:110
void OnConnected() override
Definition standardmultiplayerclient.cc:57
~StandardMultiplayerClient()
Definition standardmultiplayerclient.h:21
Organizes key/value pairs by a hash code.
Definition hashtable.h:42
Definition basemultiplayerclient.cc:24