|
Nebula
|
| CoreGraphics::BufferId GI::[struct].state clusterGIVolumeIndexLists |
| CoreGraphics::BufferId GI::[struct].state clusterGIVolumeList |
| CoreGraphics::MeshId GI::[struct].state debugMesh |
| CoreGraphics::MeshResourceId GI::[struct].state debugMeshResource |
| CoreGraphics::PipelineId GI::[struct].state debugPipeline |
| CoreGraphics::ShaderProgramId GI::[struct].state debugProgram |
| CoreGraphics::ShaderId GI::[struct].state debugShader |
| Timing::Time GI::[struct].state elapsedTime |
| GiVolumeCull::GIVolume GI::[struct].state[64] |
| CoreGraphics::PipelineRayTracingTable GI::[struct].state pipeline |
| CoreGraphics::ShaderProgramId GI::[struct].state probeBlendDistanceProgram |
| CoreGraphics::ShaderProgramId GI::[struct].state probeBlendRadianceProgram |
| CoreGraphics::ShaderProgramId GI::[struct].state probeBorderDistanceColumnsFixup |
| CoreGraphics::ShaderProgramId GI::[struct].state probeBorderDistanceRowsFixup |
| CoreGraphics::ShaderProgramId GI::[struct].state probeBorderRadianceColumnsFixup |
| CoreGraphics::ShaderProgramId GI::[struct].state probeBorderRadianceRowsFixup |
| CoreGraphics::ShaderId GI::[struct].state probeFinalizeShader |
| CoreGraphics::ShaderProgramId GI::[struct].state probesRelocateAndClassifyProgram |
| CoreGraphics::ShaderId GI::[struct].state probesRelocateAndClassifyShader |
| CoreGraphics::ShaderProgramId GI::[struct].state probeUpdateProgram |
| CoreGraphics::ShaderId GI::[struct].state probeUpdateShader |
| CoreGraphics::ResourceTableSet GI::[struct].state raytracingTable |
| CoreGraphics::BufferSet GI::[struct].state stagingClusterGIVolumeList |
| CoreGraphics::ShaderProgramId GI::[struct].state volumeClusterDebugProgram |
| CoreGraphics::ShaderProgramId GI::[struct].state volumeCullProgram |
| CoreGraphics::ShaderId GI::[struct].state volumeCullShader |
| Util::Array<UpdateVolume> GI::[struct].state volumesToDraw |
| Util::Array<UpdateVolume> GI::[struct].state volumesToUpdate |