Nebula
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velocity.h File Reference
#include "core/types.h"
#include "game/entity.h"
#include "math/vec3.h"

Go to the source code of this file.

Classes

struct  Game::Velocity
 A component that stores the linear velocity of an entity. More...
 
struct  Game::AngularVelocity
 
struct  Game::Velocity::Traits
 
struct  Game::AngularVelocity::Traits
 

Namespaces

namespace  Game
 Game::EditorState.