Nebula
|
#include "graphics/graphicscontext.h"
#include "visibility.h"
#include "jobs/jobs.h"
#include "visibility/systems/visibilitysystem.h"
#include "models/model.h"
#include "models/nodes/shaderstatenode.h"
#include "materials/materialtemplates.h"
#include "memory/arenaallocator.h"
#include "math/clipstatus.h"
#include "coregraphics/mesh.h"
Go to the source code of this file.
Namespaces | |
namespace | Models |
A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
namespace | Visibility |
Implements a resource loader for models. | |