Nebula
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visibilitycontext.h File Reference
#include "graphics/graphicscontext.h"
#include "visibility.h"
#include "jobs/jobs.h"
#include "visibility/systems/visibilitysystem.h"
#include "models/model.h"
#include "models/nodes/shaderstatenode.h"
#include "materials/gpulang/materialtemplatesgpulang.h"
#include "memory/arenaallocator.h"
#include "math/clipstatus.h"
#include "coregraphics/mesh.h"

Go to the source code of this file.

Classes

class  Visibility::ObserverContext
struct  Visibility::ObserverContext::VisibilityModelCommand
struct  Visibility::ObserverContext::VisibilityDrawCommand
struct  Visibility::ObserverContext::VisibilityBatchCommand
struct  Visibility::ObserverContext::VisibilityDrawList
class  Visibility::ObservableContext

Namespaces

namespace  Models
 A model resource consists of nodes, each of which inhibit some information read from an .n3 file.
namespace  Visibility
 Implements a resource loader for models.