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Nebula
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#include "graphics/graphicscontext.h"#include "visibility.h"#include "jobs/jobs.h"#include "visibility/systems/visibilitysystem.h"#include "models/model.h"#include "models/nodes/shaderstatenode.h"#include "materials/materialtemplates.h"#include "memory/arenaallocator.h"#include "math/clipstatus.h"#include "coregraphics/mesh.h"Go to the source code of this file.
Namespaces | |
| namespace | Models |
| A model resource consists of nodes, each of which inhibit some information read from an .n3 file. | |
| namespace | Visibility |
| Implements a resource loader for models. | |