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Nebula
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#include "application/stdneb.h"#include "charactermanager.h"#include "basegamefeature/managers/timemanager.h"#include "game/gameserver.h"#include "physics/charactercontext.h"#include "physicsfeature/physicsfeatureunit.h"#include "physicsinterface.h"#include "physics/actorcontext.h"#include "resources/resourceserver.h"#include "components/physicsfeature.h"#include "basegamefeature/components/basegamefeature.h"#include "basegamefeature/components/position.h"#include "basegamefeature/components/orientation.h"#include "basegamefeature/components/scale.h"#include "basegamefeature/components/velocity.h"Namespaces | |
| namespace | PhysicsFeature |
Functions | |
| PhysicsFeature::__ImplementClass (PhysicsFeature::CharacterManager, 'ChMa', Game::Manager) | |
| void | PhysicsFeature::MoveCharacters (Game::World *world, Game::Position &position, Game::Velocity &velocity, Character &character) |