Nebula
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#include "application/stdneb.h"
#include "charactermanager.h"
#include "basegamefeature/managers/timemanager.h"
#include "game/gameserver.h"
#include "physics/charactercontext.h"
#include "physicsfeature/physicsfeatureunit.h"
#include "physicsinterface.h"
#include "physics/actorcontext.h"
#include "resources/resourceserver.h"
#include "components/physicsfeature.h"
#include "graphicsfeature/graphicsfeatureunit.h"
#include "basegamefeature/components/basegamefeature.h"
#include "basegamefeature/components/position.h"
#include "basegamefeature/components/orientation.h"
#include "basegamefeature/components/scale.h"
#include "basegamefeature/components/velocity.h"
#include "graphicsfeature/components/model.h"
Namespaces | |
namespace | PhysicsFeature |
Functions | |
PhysicsFeature::__ImplementClass (PhysicsFeature::CharacterManager, 'ChMa', Game::Manager) | |
void | PhysicsFeature::MoveCharacters (Game::World *world, Game::Position &position, Game::Velocity &velocity, Character &character) |